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earth quake in elevator moving down
Posted: Sat Jan 31, 2004 1:25 am
by wacko
why could my elevator do (or do all elevators?) such an earth quake like vibration when it moves down? is there a way to avoid it?
Posted: Sat Jan 31, 2004 1:40 am
by Cheetohs
Same, it does that 'vibrating' in almost anything that moves

... Even in trains and such.
It usually does that when the player is next to, (collides?) with the side of the moving object, which i think that is the cause of it, making it 'catch' and jerky. If that be the case, maybe try putting clip brushes as spacers, not really big, but not really small either, next to the wall, and see what happens.
I don't know on elevators, i haven't worked with them much, but i guess its worth a shot?
Posted: Sat Jan 31, 2004 1:46 am
by wacko
no, i'm standing in the middle of that elevator touching nothing but the floor

Posted: Sat Jan 31, 2004 1:52 am
by Cheetohs
Hmmm.... (im just throwing some crap on the wall and calling it art

, if you know what i mean..)
could it be the gravity of the player is falling faster then the elevator's downward movement? I dunno, kind of a lame probability...
Posted: Sat Jan 31, 2004 5:28 am
by bighoss
I made a carrier that moved straight across a big room and it didnt do the jerky motion. I think its mostly elevators that do that. I also had the carrier set to 70 units per move or sec whatever it is lol
speed
Posted: Sat Jan 31, 2004 8:13 am
by tltrude
The speed can cause it, if it falls at 512/sec or faster. Using clip brushes for the floor can cause it. Also, check to make sure your platform is moving streight up and down. If it moves at an angle, even a small one, it will shake.
I made one that moves at speed 250 and it is perfect (very fast). It is scripted and uses the moveUp/moveDown commands (no waypoint).
Posted: Sat Jan 31, 2004 8:37 am
by jv_map
One easy thing you could try is doing $player[num] gravity 0 when riding in the elevator and then binding him to it or force only his z-coordinate to be the z-coordinate of the elevator every frame. Not sure if this will help a lot but you could try.
I also know a couple of other ways (like I used for my chopper

) but they are quite complicated to implement.
Posted: Sat Jan 31, 2004 10:27 am
by wacko
thanks for answering!
@tom, i don't use waypoints either but moveUp and moveDown with speed 50. 250 would be too fast and as I have no waypoints, the angle must be straight down...
@jv, hooo? would this work with more than one player in the cage? could a player bind to the elevator still move (e.g. jump out during drive)? if he couldn't jump, this was okay, but he ought to be able to walk around while riding...
frame rate
Posted: Sat Jan 31, 2004 4:18 pm
by tltrude
what jv-map said about "frame" is probably the key. But, everyone has a different frame rate in the game. So, the speed you set could match your frame rate (by luck) and stop the shaking, but only for you. Making the elevator faster will shorten the time it shakes.
My point is, try different speed numbers.
Posted: Sat Jan 31, 2004 10:46 pm
by wacko
i was a bit worried because i couldn't remember whether ALL elevators shake or just mine...
But if all do, what the heck
thanks anyway!