hide entities behind sky brushes?
Posted: Sat Jan 31, 2004 1:37 am
I made an elevator hanging from a wire, which has to be quite long to look as if still reaching from the top ceiling when the elev. is at the bottom position.
Then it has to be part of the elev. ofcourse to move with the cage up and down.
Bad thing (because I cannot roll up the wire
) is that this wire protrudes out of the building's roof as long as the elev. is in top position.
So I built kind of chimney on the roof around the wire, textured with the sky texture. I did test this with a regular brush and this could be hidden in that chimney, but the wire (i.e. this part of the entity script_object elevator) is still visible...
What have I done wrong / could I do instead besides making a 'real' chimney?
Then it has to be part of the elev. ofcourse to move with the cage up and down.
Bad thing (because I cannot roll up the wire
So I built kind of chimney on the roof around the wire, textured with the sky texture. I did test this with a regular brush and this could be hidden in that chimney, but the wire (i.e. this part of the entity script_object elevator) is still visible...
What have I done wrong / could I do instead besides making a 'real' chimney?
