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CSG subtract
Posted: Mon Feb 02, 2004 4:45 pm
by echo_rancid
When I want to do a CSG Subtract for a door, inside my skybox and terrain, a error comes up and mohradient is shut down. It works outside the skybox and terrain, but shouldnt it work inside as well? One other thing I notice most textures are extremely large, like when i make a door the door just shows part of the texture because the texture i so big. Is there a way to make the textures smaller and fit to objects such as a door?
Posted: Mon Feb 02, 2004 6:13 pm
by dooguesgoober4
For the CSG question....i cant really help ya there but if you want to fit a texture on to a brush, push ctrl+f or if you want to adjust the settings yourself, push s to bring up the surface properties box and you can change the vertical, horizontal scales and shifts from there!!
Posted: Mon Feb 02, 2004 6:18 pm
by ziptie2k2
make sure your subtract brush and the brush your making the hole in are not touching your terrain (if its lod terrain). That will cause a crash every time.
Posted: Mon Feb 02, 2004 9:39 pm
by Cheetohs
From previous topics, it seems that it crashes for some people and not others.. when you CSG Subtract, that is. I do not know why it does this, if it continues to do this, you probably have to start building the objects brush by brush.. the long way (in most situations).
Posted: Mon Feb 02, 2004 9:45 pm
by hogleg
Im not an expert but I think it has to do with what scale u make the brush with and the scale u try to to subtract.
If u make a brush useing a small scale then try to subtract using a larger scale it makes radiant crash.
I think....

Posted: Tue Feb 03, 2004 3:05 am
by M&M
well,u could move the thing u want 2 csg subtract out of the sky box and subtract it there then place it back

(thats if ur sure that the sky box is causing the problem)
If u make a brush useing a small scale then try to subtract using a larger scale it makes radiant crash.
not sure what u mean exactly there but i usually subtract vry large objects with vry small ones,but i rarely use the scale button .
Posted: Tue Feb 03, 2004 6:13 am
by Gen Cobra
CG Subtract is the Devil
THE DEVIL!!!!! 
Posted: Tue Feb 03, 2004 6:41 am
by small_sumo
Yer dont touch that button ........

Posted: Tue Feb 03, 2004 10:48 am
by ziptie2k2
Listen to the experts, they know!! I gave up on it early because of so much bad talk about it (and it crashed radiant). Just make the brushes yourself. You'll most likely if not DEFINATELY be better off in the long run.
Good luck

Posted: Tue Feb 03, 2004 11:37 am
by crunch
I guess I am alone in my idea that CSG Subtract is not such a devil.
I have found that CSG is a very useful tool, provided that you know how and when to use it.
Perhaps this is a good subject for a mini-tutorial. I think it could help belay the fears that people have about CSG subtract.
Yes, it is buggy, and if used incorrectly, can cause major problems. But if you take a few simple steps while using it, you can use it with confidence that your map will not have errors/problems due to it.
Posted: Tue Feb 03, 2004 12:47 pm
by M&M
Csg subtract is so great ,i use it all the time.try avoinding its bad effects and use the good ones 4 ur advantage.i used it 2 make multiple holes in the ground 4 my underground area and no problems at all,however i dont think the undo supports that feature so b4 u click the subtract button click the save button next 2 it,if u dont like the results load it again ,vry simple really

.
Posted: Tue Feb 03, 2004 1:55 pm
by ziptie2k2
Evidently its all a matter of preferrence. That's the part were getting help makes a difference. As you can see there are very good mappers that love it, and also ones that dont. Maybe crunch is right and there should be a mini tut on the ways to use it to your advantage without the side-effects. Unfortunately crunch is a little busy

Sounds like someone should start a sticky on it kind of like the compiling errors and there solutions.
Posted: Tue Feb 03, 2004 4:52 pm
by MadHatter
CSG works great for me, but I use it sparingly. I only use it to carve doorways, etc...simple shapes. Once in a while it's ok to make say a 10 sided brush, and poke it thru a wall for a bomb hole...then I mess with the edges to roughen it up. I never let the carving brush touch anything but the brush I'm cutting into. Saving before using CSG is definitely a good idea! For a doorway, all it'll do anyway is to make the 1 wall brush into 3 brushes. Play around with it! When I decomplie stock maps, it looks like they used it in a ton of places...

Posted: Tue Feb 03, 2004 5:54 pm
by Gen Cobra
Gen Cobra wrote:CG Subtract is the Devil
THE DEVIL!!!!! 
Don't take the easy way out. Take the time to actually build the brush.
Posted: Tue Feb 03, 2004 6:48 pm
by Slopester
I'm with MadHatter here... I use sparingly and the more complex the shapes involved, the more likely it will crash my Radiant. Also the more brushes involved the more likely I'll crash.
I will use it now and again tho when nescessary and ALWAYS after saving!!