Walk Thru Models

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Slopester
Lance Corporal
Posts: 16
Joined: Tue Feb 03, 2004 12:08 am

Walk Thru Models

Post by Slopester »

Hi
Could use some help here....

I'm dropping vehicles in my map (static/vehicles/europe etc) but when I render the map you can walk thru them (some have a solid core but not full car shape). I tried caulking some blocks where the models are but the cars explode (disappear) after enough shots, leaving invisible caulked walls where the vehicles no longer are.

Anyone know if i can solve this? Or just stop the vehicles taking damage so they never disappear? Then I can go with the caulking method....

For some reason, the green delivery truck is ok - all others aren't (silver car - tan car etc)

wisdom appreciated
escuchame
Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

never heard of being able to blow up vehicles without scripting... maybe give them a high health value or maybe 0 for invulnerability works?

instead of the caulk brushes, you better use clip brushes
http://dynamic4.gamespy.com/~map/mohaa/ ... truck+clip is about this topic
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

blwoing up w/o scripting! news to me. yea clip would be better that caul. try tagetnaming the walls and car. add something like

if($car isalive){
$wall show
else
$wall remove
}

i dunno if that is right syntax, if it isnt someone correct me
Image
Slopester
Lance Corporal
Posts: 16
Joined: Tue Feb 03, 2004 12:08 am

Post by Slopester »

wow thx - some cool suggestions... I'll try some things out...
I never had cars explode on me before either (in other maps I built) but for some reason, hit em enuff and the explode. Well, they disappear and if you're too close you'll die - no actual explosion... strange.

Thx for help - will let u know outcome
escuchame
Image
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

hahaha, really wierd. its kill u huh? what model is it exactly?
Image
User avatar
Gen Cobra
Major General
Posts: 739
Joined: Tue Jan 28, 2003 4:26 pm

Post by Gen Cobra »

Happened to me 2. 2nd map I ever made. Clipped the cars and Id shoot them and they would vanish. Mercedes.
Image
Slopester
Lance Corporal
Posts: 16
Joined: Tue Feb 03, 2004 12:08 am

Post by Slopester »

These are the ones exploding on me:
static/vehicle/europe/car-gray
static/vehicle/europe/car-silver
static/vehicle/europe/car-tan

I haven't tried the Merc - will now tho and see what i get... And yeah, if you're too close when it blows, it'll take you out too!

I also notice that static/vehicle/europe/deliverytruck-green seems fine and behaves differently to those other models... No need to clip it - it just drops in like a solid object - also, in Radiant, it's represented by a purple rectangle (same size as truck) - where as all the others are represented by brown column in the models center. Any ideas on that? Are they different formats?

Some screenshots:

Image

Image
escuchame
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Are you sure you used static models in all cases? The vehicles under the vehicles -> german/american folder act differently than those under static -> vehicles.

Anyway typing the following key/values should fix the exploding/killing problem:

key / value
nodamage / (no value - just hit enter twice)
fullstop / (no value)

You need clip brushes to prevent players from walking / shooting through.
Image
Slopester
Lance Corporal
Posts: 16
Joined: Tue Feb 03, 2004 12:08 am

Post by Slopester »

Yeah they def from the static list... odd.

Thanks tho, the nodamage-fullstop thing worked magic. Big respect jv
escuchame
Image
Post Reply