Page 1 of 1

Controling respawns in MP?

Posted: Tue Feb 03, 2004 11:13 pm
by Bjarne BZR
Is it possible to control respawning in any more axact way than activating/deactivating spawns during play?

What I want to do is:
1) Force players to respawn within X seconds.
2) Prevent players from respawning within Y seconds.

Posted: Wed Feb 04, 2004 8:05 am
by bdbodger
isn't respawn time set when you start a mp game ?

Posted: Wed Feb 04, 2004 11:03 am
by jv_map
I think you can set

g_forcerespawn 1

Posted: Wed Feb 04, 2004 7:46 pm
by Bjarne BZR
Hmm... yes... forcerespawn rings a bell :)
So if I set that from my script I should all be set then... is there a

Code: Select all

g_forcerespawnwithin X
..as well?

Posted: Wed Feb 04, 2004 7:56 pm
by jv_map
g_respawntime maybe :?

Posted: Thu Feb 05, 2004 1:10 am
by omniscient
cant u do something like

local.respawn == 1
wait 2
local.respawn == 0

if(local.respawn == 1){
dm_respawning 1
else
dm_respawning 0
}

well, that kind of idea, i bet that scripting is wrong.

Posted: Thu Feb 05, 2004 5:26 pm
by jv_map
Yeah you can do that too, but it's hard to get it to work correctly.. especially as you need at least 2 players for testing all the time :(

Posted: Thu Feb 05, 2004 6:38 pm
by Bjarne BZR
A thought: Coulden't you set forcerespawn and then just freeze the player X seconds at respawn by using the thread parameter on all info_player_XXX spawnpoints to call a timed freeezing thread when respawning?

Posted: Thu Feb 05, 2004 8:08 pm
by jv_map
Nope, I don't think the 'thread' property of spawn positions works :(

Posted: Thu Feb 05, 2004 8:22 pm
by Bjarne BZR
That figures... :cry: