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Z-fighting
Posted: Wed Feb 04, 2004 3:15 pm
by bighoss
Has anyone else seen the z-fighting in souther france stock map? Just wondering cause I seen it last night while I was playing.
Posted: Wed Feb 04, 2004 6:56 pm
by jv_map
Yup... most stock maps feature z-fighting to some extent.
Posted: Wed Feb 04, 2004 9:11 pm
by bighoss
I see. That is the first example that I've seen the entire time I've been playing. It was unexpected because of it being a stock map.
Posted: Wed Feb 04, 2004 10:48 pm
by Cheetohs
what do you mean by 'z-fighting?'
Posted: Thu Feb 05, 2004 12:00 am
by bighoss
It's when you can see brushes intersecting, or something like that lol
Posted: Thu Feb 05, 2004 1:16 am
by omniscient
whne u have two brushes overlapping the same arrea it will get kinda fuzzy sparkly kinda. what u can do it hollow out a box and look at the sides, thats why ppl say not to use hloow a lot, or use csg with it.
Posted: Thu Feb 05, 2004 2:42 am
by bighoss
Thanx for the explination Omniscient. I wasnt exactly sure how to. lol
Posted: Thu Feb 05, 2004 2:48 am
by omniscient
hehe, well now ur maps wont make that wierd effect and all will be well.
Posted: Thu Feb 05, 2004 2:54 am
by bighoss
Well its not in my maps. I learned to mitter my walls when I started mapping and to not put other brushes overlapping. I had seen some z-fighting in Southern France the other night and asked if anyone else had noticed it.
Posted: Thu Feb 05, 2004 5:46 pm
by jv_map
That reminds me of this thread
/forum/viewtopic.php?t=2716
The pics aren't working anymore

but if you look really carefully in mohdm6 at the big stairway you'll find the floors of the stairway 'platforms' don't touch the walls, i.e. there is a gap between the floors and the walls.
Posted: Fri Feb 06, 2004 2:39 pm
by mohaa_rox
there's also one in destroyed village, beside the church on the left.
and omaha beach SP has a terrain patch sticking out in the trenches.
Posted: Fri Feb 06, 2004 3:04 pm
by williewisp
if you play the moh Rising Sun its the level your running around a village, its the second or third level. there is a lot of that 'z-fighting' on the ground and in some of the buildings. (overlaping brushes)
Posted: Fri Feb 06, 2004 6:38 pm
by bighoss
This is unreal. Doesn't EA test there maps before they release games? I mean I thought they'd wanna have everything perfect before they started mass producing the games. I mean come on, they could always ask us gamers to test them, and look for things that need fixed lol. Cause we are the ones that find the mistakes.
Posted: Sat Feb 07, 2004 10:30 am
by jv_map
At the time you find the mistake you've already paid for the game and EA have made their money

Posted: Sat Feb 07, 2004 3:34 pm
by bighoss
Yeah thats true. I'm just glad my fellow mappers work much harder in trying to make they're maps so great. Which includes much testing.