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Bots and two bombs in map

Posted: Wed Feb 04, 2004 3:41 pm
by sg.Pepper
Hello, thanks for last answer.
I have problem:
I have two bombs in map. First blow away great door (gate - great brush) and second blow away a control panel.
Second bomb is behind a gate.
When bots blow away gate (1. bomb), it clear the path to second bomb.
And now a problem: When 1. bomb exploded, path is clear, but bots stay on one place (campnode, snipernode, bombcamp...) and dont move.
I make a route from 1. node behind spawning point to near the 2. bomb, but they dont use it. :cry:
Please help me.
Thanks

Posted: Wed Feb 04, 2004 6:54 pm
by jv_map
Hi

Are you sure there is a valid path to the second bomb? To make sure there is, use the route debugging tool as described in the bot manual.

http://www.planetmedal.com/freebrief/mo ... -4.html#s3

Music dont play in 1. round

Posted: Fri Feb 06, 2004 2:58 pm
by sg.Pepper
OK
thaks, problem was, that $route key was not set to bombnode, but to (at) another node near, already it works.

I have next problem with music:
in first round of obj math it does not play
in second and next, it play.
Why does not play the music in first round?

And yet one question: can i disable/enable spawning of bots in some spawn points?
For exampl: bots are spawning on start of map and go forward to blow up an object. Bots blow up an object and go on to another object to blow up it too. But when they die, they are spawning on start of map and must go through already destroyed object. I wat to they were spawning behind first destroyed object, to they must not start still from beginning.

And one last question: can bots and players wait after death (until they spawn again - for exaple 30 sec), in orde to they can move as a team?

Thanks for your answers.
BYE

Posted: Sat Feb 07, 2004 10:26 am
by jv_map
Concerning your 2nd question, you can set .disablespawn = 1 on a bot spawn position to disable it :)

Posted: Sat Feb 07, 2004 1:25 pm
by sg.Pepper
Thanks
To last question on top,
I mean, if bots can spawning hisself all together, who die before 30 sec?