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Importing Models

Posted: Thu Feb 05, 2004 2:15 am
by omniscient
If i were to make a custom airplane model in 3ds max6 how would i go about putting it into a mohaa level. not fly or anyhting, just get it to appear in game.

Posted: Thu Feb 05, 2004 10:14 am
by mohaa_rox
u can use the skl plugin that came with the SDK to export ingame. then u need to edit the tikis

Posted: Thu Feb 12, 2004 4:09 am
by omniscient
actually i was looking for something for aa. any ideas?

Posted: Thu Feb 12, 2004 9:42 am
by mohaa_rox
use still can use the plugin, but u have to add a cmd "-mohaa" to the .bat file.

Posted: Fri Feb 13, 2004 12:26 am
by omniscient
could u maybe do a more tutorial explination on this for me. im still confused as to waht u mean. u dont have to write it like im an idiot, just a little more step by step kinda detail please. Thanks so much.

Posted: Mon Feb 16, 2004 1:22 pm
by mohaa_rox
lol i dont use max to export. i use lightray3d

Posted: Tue Feb 17, 2004 9:33 pm
by Franko74
Hi, omniscient :)

U can use your models in mohaa, just do the next:

1. export your model as modelname.3ds in 3d studio max
2. open milkshape, and import your
modelname.3ds
3. export modelname.3ds as Mohaa model
Milkshape 'll make .tik file, what u can use in mOhRadiant :)


Good Luck
F74

Posted: Thu Feb 19, 2004 1:33 am
by omniscient
alas! cool. where do i put the tik so i can get it in radiant.

Posted: Thu Feb 19, 2004 9:20 am
by Franko74
hi, dude :)

Milkshape 'll make a folder into Mohaa directory, and it"ll appear in MohRadiant. Just open MohRadiant, make a brush, and click on right mouse button, and you'll see "milkshape" folder into list what contains your model ..ta-daaamm :)


F74