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set rate

Posted: Sat Feb 07, 2004 6:11 pm
by {UDT}OS3.Barney_Fife
Can any one help me set rate on objects that you spawn inti the map. I am haveing proplems seting rate in the U shaped sand bags.If any one can help it would help me alot.

Posted: Sat Feb 07, 2004 10:27 pm
by Bjarne BZR
Waht do you mean by rate?

Scale?

Posted: Sun Feb 08, 2004 12:21 am
by {UDT}OS3.Barney_Fife
Ok you know like when you spawn a tree in a map you can only get so close to it. There is a invisible barrier around it right. There is a barrier around the sand bags you can walk on it but not in to the middle of it.
for Ex.
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Posted: Sun Feb 08, 2004 7:16 am
by jv_map
Ohh that has nothing to do with rate... it's set by the 'setsize' command in the .tik file.

Posted: Tue Feb 17, 2004 1:39 pm
by WarTech
{UDT}IC3OS.Barney_Fife wrote:Ok you know like when you spawn a tree in a map you can only get so close to it. There is a invisible barrier around it right. There is a barrier around the sand bags you can walk on it but not in to the middle of it.
for Ex.
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| Iwant in here <---
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Hi there IC3OS I already game the code example to JFK. Check with him he has a tree spawned in one of the maps.

<TWZ>WarTech
Fragzone

Posted: Tue Feb 17, 2004 2:20 pm
by bdbodger
If you spawn a script model you can set spawnflags 1 for notsolid or spawnflags 2 for alwaydraw or spawnflags 3 for both