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Sounds
Posted: Sun Feb 08, 2004 9:22 pm
by GrimReaper
I have a map thats inside and outside.I was woundering if there is a way to make it so when your outside there is a different sound then when inside?Say outside you have the sounds of obj/obj_team1 and when inside I already have obj/obj_team2.How would I make the outside sounds of the hunt While outside?
Posted: Sun Feb 08, 2004 10:57 pm
by omniscient
check the ambient sound tut on this site
Posted: Mon Feb 09, 2004 9:59 am
by williewisp
it works well for single player, but i thought it doesn't work well for mp maps. it's something to do wit, if one player is outside and triggers an "ambient outside trigger" that sound will be played for all player's in the map. and vice versa. i think it best to have one sound for the hole map.
unless some1 has found a way around it.

ambient2
Posted: Mon Feb 09, 2004 10:30 am
by tltrude
Here is a tutorial map that shows one way to do it using tiny vis_leafgroups.
http://www.alliedassault.com/pafiledb/p ... le&id=2393

Posted: Mon Feb 09, 2004 11:49 am
by williewisp
tltrude
tried that tut tis a gud 1, used it in a map, if used right can get gud results.