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Reichsbahn
Posted: Tue Feb 10, 2004 6:12 pm
by Axion
Posted: Tue Feb 10, 2004 6:14 pm
by Axion
If you are having trouble with the images loading, they should work if you right click and choose "view image". If that doesn't work, just copy the image link and paste it.
Posted: Tue Feb 10, 2004 6:16 pm
by Shifty
Nope Pictures dont work axion m8 tried both methods you suggest and it says a hot linking error has occured

Posted: Tue Feb 10, 2004 6:24 pm
by Axion
Damn.
Let me try to fix it.
Posted: Tue Feb 10, 2004 6:33 pm
by Axion
Ok, everything should be working now. Hopefully.
Posted: Tue Feb 10, 2004 9:31 pm
by Jack Ruby
Looking good Axion. Keep it up

Posted: Tue Feb 10, 2004 10:36 pm
by Shifty
Iagree with Jack, lookin godd axion

REAL THING
Posted: Wed Feb 11, 2004 3:40 am
by bobzilla
wow..are you sure I'm not looking at a picture of a train station I used to visit in Germany??
This is total realism..
Great work, and can't wait to test out.
P.S. DM/TDM is ok by me..hehehe
bobzilla
Posted: Wed Feb 11, 2004 4:43 am
by bighoss
I agree with Bobzilla and Jack. The map looks fantastic Axion. Cant wait to play it.
Posted: Thu Feb 12, 2004 8:21 pm
by Axion
Thanks to everybody for their kind words!
Here are two new screenshots-
Here is a list of things that I still need to do-
-Add light to the insides of the buildings.
-Various details and trim needs to be added in a few places.
-Add Allied/Axis player starts.
-Add more trees/terrain to the outside of the depot.
-Add VIS leafgroups (So far, fps are excellent, but I'm sure they'll drop after I add in all this stuff).
-Add static models.
-Add a few ambient sounds (maybe).
-Make more detailed trains (Another maybe.)
-Relax.
I'm estimating that I should have a version that I'll feel comfortable releasing to you guys around the end of next week, so just hang tight.
Posted: Thu Feb 12, 2004 9:28 pm
by wacko
yep, looking nice! Just take a look, why the rails seem to hover over the ties (if u take a look at the rails' shadows)
Posted: Thu Feb 12, 2004 9:40 pm
by Axion
Yeah, I just can't seem to scale the texture properly.
nice
Posted: Thu Feb 12, 2004 10:20 pm
by tltrude
Looks like it will play well. The farplane looks kind of funny, in the high-up screenshot, because the skybox texture has no fog. But, I don't think anyone will notice at ground level.
Posted: Thu Feb 12, 2004 10:25 pm
by Axion
Nah, it's not very noticeable. But then again, if you have time to just stop and look at the sky in the middle of a game, then I didn't do my job very well.

Posted: Thu Feb 12, 2004 10:28 pm
by wacko
Axion wrote:Yeah, I just can't seem to scale the texture properly.
yes, i gave it a try and all results were rather disappointing and I had no trains where the rails must fit... nevertheless, i think it might be worth to make a custom texture (without misplaced shadows).
and tom's right, the farplane is a bit strange, so try to set it as high as possible or even set no farplane, if fps allow to...