If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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longshanks
Lance Corporal
Posts: 18 Joined: Thu Dec 19, 2002 8:51 pm
Post
by longshanks » Tue Feb 10, 2004 11:09 pm
have been trying to get a tank to bomb in single player. ( in the how to bomb anything in single player tutorial)
the tank in objective 4 dosent work properly when it explodes both turrets on the tank seem to show how do i get rid of the undamaged tank any sugestions
thanks
LONGSHANKS..................
Shortricci
Sergeant Major
Posts: 100 Joined: Tue Jun 03, 2003 6:51 pm
Location: Bolton, England, UK
Contact:
Post
by Shortricci » Wed Feb 11, 2004 10:29 pm
I think its something like this
hide dir/modelname
Probably not in that position
- Ricci
bdbodger
Moderator
Posts: 2596 Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:
Post
by bdbodger » Thu Feb 12, 2004 1:39 am
here is part of a script that may help you
if(level.tankdie)
{
spawn "vehicles/kingtank_d.tik" origin level.tank[level.tankdie].origin
spawn "vehicles/kingcannon_d.tik" origin level.tank[level.tankdie].origin
exec global/model.scr level.tank[level.tankdie].origin "fx/fx_tank_explosion.tik" 2
level.tank[level.tankdie] delete
level.tankgun[level.tankdie] delete
iprintln "The axis have destroyed a tank "