Swinging door triggers

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Swinging door triggers

Post by dooguesgoober4 »

Can somebody explain to me what triggers to use and how to script it so that these triggers, when walked through, make the doors open away from the player.....i want to make them sorta like doors from a saloon or whatever its called....

Image
~DooGues~

Image
Download Now!!
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

func_rotatingdoor

Post by tltrude »

Why not just make them both a func_rotatingdoor? Place a small clip brush on each door so they touch in the center. Don't forget the origin brushes. Then make each set of brushes (the door, origin, and clip) a func_rotatingdoor. Hit key N and make them "auto open". You can also change the sounds for them--like a squeeking shutter sound.

They will open together because they touch eachother.
Tom Trude,

Image
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Post by dooguesgoober4 »

Hmmm....thats a very good idea tom, i guess ill have to try that one and get back to ya....thanks!!
~DooGues~

Image
Download Now!!
Post Reply