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What is the meaning of MAX_MAP_LIGHTGRIDDATA

Posted: Sat Dec 07, 2002 3:45 am
by mohaa_rox
When compiling, MBuilder displays this:
******************ERROR*****************
Compressing light grid... MAX_MAP_LIGHTGRIDDATA <2097512 bytes> exceeded

Can someone help me?

Posted: Sat Dec 07, 2002 8:17 am
by jv_map
Have you got a very large map?

Mohlight can't handle very large lightmaps. Set de lightmapdensity key in the worldspawn to about 128 and you should be fine. You decrease that value later. Also try to caulk all unseen faces.