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The driver/passenger slots of the BMW bike

Posted: Tue Feb 17, 2004 7:45 pm
by vonderbakluft
Hey all,

Few weeks ago i made an enemy_bike_think script for AA (like the opeltruck one).
Everything works as expected except the position of the driver and the 1st passenger.



See img

Image

The driver is way above his wheel and the 1st passenger is on bottom of it (on the exact same X/Y-position) and is allmost inside the bike. (you can see his rifle pointing towards the friendly AI in the img)

It seems that the driver/passenger slots arent implemented well in this model (if even implemented at all - seems that they are placed around the origin of the model)

So i got this Q's.

1) Which prog i need to adjust/insert the slots of this model?

Or better :)

2) Can i find someone so nice to adjust/make this slots for me. (I need this for a stage in the Alsace Defeating Operation Nordwind SP campaign - credits will be give of course :D )

Or maybe someone already fixed this...

Thnks in beforehand :D

Von
(Info of our campaign can be found at http://www.freewebs.com/crunch/

Posted: Wed Feb 18, 2004 5:54 am
by small_sumo
pm bdbodger he was working on it, if you like I can do the model for ya but I have an easier way of getting around it, I recently glued and hid an ai with his mg to a panzer so it looks liek the machinegun turret works.

Add me to yer msn I am small_sumo34@hotmail.com

:idea:

Posted: Wed Feb 18, 2004 12:17 pm
by mohaa_rox
u have to open the bike model in lightray and edit the bones positions

Posted: Wed Feb 18, 2004 2:24 pm
by small_sumo
mohaa_rox wrote:u have to open the bike model in lightray and edit the bones positions
Maybe not.

:)

Posted: Wed Feb 18, 2004 6:10 pm
by vonderbakluft
@small_sumo,

That should be great if you can edit the BMW bike for me. :D

Thank you in advance!

I'll include you in my MSN (when that crap works again on my sys :? )

However, let me first contact bdbodger, to check what he made for it (to avoid you asking doing stuff that's already done :) )

(The binding-way of attaching makes things problematic, with solid/notsolid/AI damage issues as well as movement updates - that go by server FPS. Meanwhile in the script there is a possiblity to shoot the guys off the bike, which is also problematic with unglue - but for static AI positions it can be a great work around)

Von

Posted: Thu Feb 19, 2004 9:42 am
by mohaa_rox
no it's definitely the bone positions. i've tried attaching a pilot to a custom helicopter, and by moving the bone positions, i made him sit on it perfectly

Posted: Thu Feb 19, 2004 10:09 am
by small_sumo
I made it and sent it to the qflok address. Have fun.

Mohrox I havent finnished with you yet, I'll take you accross my knee for a good old fasioned whoopin.

;)

Posted: Thu Feb 19, 2004 2:01 pm
by mohaa_rox
small_sumo wrote:I made it and sent it to the qflok address. Have fun.

Mohrox I havent finnished with you yet, I'll take you accross my knee for a good old fasioned whoopin.

;)
ah!!! run away! run away!!!

Posted: Fri Feb 20, 2004 1:32 am
by small_sumo
Hehehehehehe.

:D

Posted: Wed Feb 25, 2004 4:06 am
by small_sumo
I fixed it, seams it was in the name "driver" anyway you would know this cos I mailed you but I wanted to post some pics anyway.

Image

Image

Image

Posted: Wed Feb 25, 2004 10:24 am
by mohaa_rox
lol biker girl. remove her mp40 :D

Posted: Wed Apr 14, 2004 1:02 am
by kai0ty
mohaa_rox wrote:no it's definitely the bone positions. i've tried attaching a pilot to a custom helicopter, and by moving the bone positions, i made him sit on it perfectly
*Gavel Smack* overruled!
lol i just wanted to say that.