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magic cloning brushes
Posted: Wed Feb 18, 2004 7:16 pm
by M&M
ive been making a map for a while now ,and ever since i started i find brushes that apparently clone themselves in the same place without me choosing them.i find them when i select a brush and when i click a second click 2 deselect it increases its red color instead of getting deselected .what causes this so i can avoid it in the future?
Posted: Wed Feb 18, 2004 8:07 pm
by Axion
Brushes are usually cloned when you have one selected and use the
undo command.
I reccomend that you download Rogue's Brush Repair plugin and use that to remove any duplicate planes. Here is the link from tltrude's topic-
ftp://archives.3dgamers.com/pub/idgames ... naries.zip
Posted: Wed Feb 18, 2004 8:10 pm
by Random
Undo, You have ruined so many projects in this manor i will make it my mission in life to make sure everyone knows of your evil wicked ways!!!
Yeap my friend you too have found out first hand how evil

the undo fucntion is. Whats that you dont believe me? Them make a test room select everything then deselect it and hit undo. You will have a second room exactly where the first one is hence your troubling double brush problem.
At least that is one possible explination.
Rats Axion was faster!
Posted: Wed Feb 18, 2004 8:16 pm
by Axion
Posted: Wed Feb 18, 2004 8:16 pm
by M&M
ah ,so that is what that plugin does.ive heard about it but was wondering what it does ,now i know .well the undo is really annoying it causes many problems but i didnt think this was one of them

.tnx alot
edit:lol,he was faster in replying 2 this 2

,a few seconds difference
Posted: Wed Feb 18, 2004 10:00 pm
by M&M
well,i installed the plugin but it seems not 2 work .the stairs thingy works fine though (pretty cool,should have discovered it earlier).i tried making cloned brushes manually and by the evil undo function but the plugin just wont delete it,so am i doing this wrong or it doesnt work like tltrudes post said (and if so then y did u tell me bout it?).and what does the ramp thingy do?
Posted: Wed Feb 18, 2004 10:05 pm
by Axion
The ramp thingy makes ramps.
And if the duplicate brush remover isn't working for you, you're just going to have to search around and delete the cloned brushes manually.
Persoanlly, after every hour or two of work that I put in on a map, I use the plugin to search for evil polys and duplicate brushes, eevn if I know there aren't any, because it's always better to be safe than sorry.
Also make a point of it to use those features whemever you use load a prefab that isn't made by you or a known mapper, because a lot of prefabs contain errors in them and will lead to other possible errors in your map later on.
Posted: Wed Feb 18, 2004 10:09 pm
by M&M
lol,i kept refreshing until u replied.anyways how can it work 4 u and not 4 me ,and how do i fix that.i want 2 use it cause my map has ALOT of small brushes ,and they get copied very frequently.
Posted: Wed Feb 18, 2004 10:23 pm
by Axion
Well, it doesn't always work for me, either. I think that it only deltes the ones that are occupying the exact same space as the original brush. If they've been unknowingly moved or reshaped, you're going to have to track them down.
To make the tracking process easier, you could make the majority of your brushes detail (all the ones that you know are error free), and filter them out of sight, so you would have more room to search, and prevent you from accidentally deleting anything that doesn't need to be deleted.
It sucks, I know. I've been there before plenty of times.
Posted: Wed Feb 18, 2004 10:35 pm
by M&M
hmm,well i was under the impression that a detailed brush when cloned also gives a detailed brush (guess i was wrong).luckily these brushes are detail.tnx 4 ur help
p.s i kept refreshing this time 2,but u took longer (im dloading a norton update)
Posted: Wed Feb 18, 2004 10:38 pm
by Axion
Well, if your problem brushes are detail, you don't want to turn anything else to detail, then. I was assuming (and you know what happens when people do that), that your cloned brushes were structural. Sorry.
Posted: Wed Feb 18, 2004 10:40 pm
by M&M
np,i guess ill have 2 hunt them down again

(u had my hopes up) ,anyways the stair tool is really cool ,tnx 4 showing me that
Posted: Wed Feb 18, 2004 10:45 pm
by Axion
Yeah, sorry about getting your hopes up.
I'm sure someone smarter than me will come along and have some better ideas.

Posted: Thu Feb 19, 2004 4:47 am
by omniscient
well, there really is no way of knowing if ur stuff is overlapped or not until u get really close to i tin the 3d view. it will show some z-fighting in the 3d view for overlaps. easiest way to prevent this is to not undo stuff.
Rogue
Posted: Thu Feb 19, 2004 10:30 am
by tltrude
It gets rid of "Duplicate plains", not duplicate brushes. I'm not sure what causes duplicate plains, but I also use the plugin from time to time--it removes them if found. You will see warnings about them in the compiler, too.
One way to search for dupicate brushes is to place a large brush around your world and hit "select inside". Everything will get highlighted and you can look around the map for the bright spots--filter out lights, entities, and stuff first.
Ps: Try that plugin on a decompiled map! Then go away for an hour--because there will be thousands of duplicate plains!!!