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Using custom smoke mod

Posted: Wed Feb 18, 2004 8:42 pm
by JoeDZ
This will prolly be a scripting solution, but I figured I'd ask here first.

I have a custom smoke grenade mod I want to add into my map as a joke. I just want this smoke to be used in my map and not affect the other maps in our server's rotation, hence why I don't want to distribute it as it's own .pk3 file.

I didn't make the mod, but I will show the credit for the person who made it. I've copied the mods .pk3 files to my map's .pk3 ( same folders, etc. ) but haven't come across a way to actually activate it. The files are under /texture/sprites and are all .tga and .dds

The smoke mods own file name is user-PotSmokeGrenads.pk3. Does somebody know how I can accomplish this ?

Posted: Thu Feb 19, 2004 4:50 am
by omniscient
weapons are independent of the map, what u might be able to do (i have no diea how) is to make ur own greande entirley and use give/take commands in the script. again i have no idea how but if its that important give it a shot.