Any serious FPS disadvantage to using blank_lightmap?
Posted: Sat Feb 21, 2004 4:59 am
Obviously caulk and blank_lightmap look the same in radiant, but when I started this map at first I wasn't as careful about selecting the right one as I am now, and parts of my map may be done with blank_lightmap instead of caulk. Is there any problems with FPS that blank_lightmap would cause?
And I suppose second part, is there a way (in radiant, plugin, etc) to convert all the blank_lightmap textures to caulk (if indeed blank_lightmap was causing a problem) without changing them all manually. Thanks in advance.
And I suppose second part, is there a way (in radiant, plugin, etc) to convert all the blank_lightmap textures to caulk (if indeed blank_lightmap was causing a problem) without changing them all manually. Thanks in advance.