I am using the flughafen worldspawn settings and I see it has farplane_cull 2, what does this do, cull 1 as far as I know culls everything outside the farplane distance which makes for pop up structures.
I never noticed anything about 2 before.
Also with vis_derived 1 will area portals and hints work ?
Farplane_cull 2 ?
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Farplane_cull 2 ?
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Re: Farplane_cull 2 ?
Dunno about the farplane_cull 2 thingie, probably a typo 
Area portals work even without vis, hint brushes only work with full vising I think.Also with vis_derived 1 will area portals and hints work ?
