Farplane_cull 2 ?

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Jack Ruby
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Farplane_cull 2 ?

Post by Jack Ruby »

I am using the flughafen worldspawn settings and I see it has farplane_cull 2, what does this do, cull 1 as far as I know culls everything outside the farplane distance which makes for pop up structures.

I never noticed anything about 2 before.

Also with vis_derived 1 will area portals and hints work ?
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Re: Farplane_cull 2 ?

Post by jv_map »

Dunno about the farplane_cull 2 thingie, probably a typo ;)
Also with vis_derived 1 will area portals and hints work ?
Area portals work even without vis, hint brushes only work with full vising I think.
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