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ai:patrol dont move forever

Posted: Sat Feb 21, 2004 8:51 pm
by tsensor
my map name is = test_18


i followed tut ai:patrol
but soldier dont move
in the console,

'walkto' applied to NULL listner(not correct)

and

self setmotionanim ( self.weapongroup+"walk_patrol_foward ")(anim/patrol.scr,80)

and etc......











and i cant understand in tutorial - 1 why make trigger_multiple above info_playerstart and 2 why make soldier,path again .....

Posted: Sat Feb 21, 2004 9:28 pm
by vonderbakluft
Looks like the AI cannot find its path.

Be sure his idle behaviour is "patrol" in the AI window in mohrad and the targetname of the path (the 1st info_waypoint of your path) is the same as what you fill in patrolpath in the AI window

Example
If you fill in the AI window in patrolpath : mypath

Then the 1st info_waypoint of your chain of waypoints should have the targetname/mypath

Von

Posted: Sun Feb 22, 2004 6:34 am
by bdbodger
Maybe try info_pathnodes instead . Works for me .