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aborting terrain tesselation -- insufficient tris

Posted: Sun Feb 22, 2004 2:19 am
by bruno
Hi anybody seen this error?

aborting terrain tesselation -- insufficient tris

comes up in console when my map crashes the computer. Have hunted the forum and done stuff like move spare .pks etc to fix

the map is quite a huge bit of LOD terrain

any ideas??

bruno

LOD

Posted: Sun Feb 22, 2004 3:14 am
by tltrude
Have you tried removing the LOD patches that no one will ever see? You can also remove facet under buildings, roads, and patch mesh hills with the facet editor (Shift + F).

It may not crash if you turn down the Level of Detail in your game, but that doesn't really fix the problem of to much LOD terrain. It may also be that a player can see to much in any one view. So, adding tree lines, moutain, or fog may fix it.

Have a look at the m4l0 map int MOHAATools/docs folder. It is almost as large as the grid, but the map has a "U" shape. Tesalation means it changes shape depending on how far a player is from it and the game settings. Not sure what the letters "TRIS" stand for, but it is talking about how many polygons can be seen at one time.

Posted: Sun Feb 22, 2004 6:29 am
by bdbodger
I agree I think it is when too much lod terrain is visible at one time .

Posted: Sun Feb 22, 2004 12:40 pm
by bruno
thanks you guys

that sounds like it - the player can see miles at the moment. Tris could be triangles -no?

God like -I will create some hills!

but not on the sabbath when i have to go to the market with meine girlfurher!
:wink: