Help making AA version of SH or BT OBJ maps

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Stevo
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Help making AA version of SH or BT OBJ maps

Post by Stevo »

Hey, I need some help and I can't find any existing posts on this topic.
I'm trying to make some SH (or BT) Objective maps work with just AA.
Now, assuming that there are no textures (and etc) used from the expansions in the maps, what would I have to do to make the map work in AA? PLEASE READ THE REST BEFORE REPLYING!

The map works in AA. No textures are missing, nothing is wierd except one thing: The objective part of the map does not work. Instead, the allies automatically win each round. I assume all I would need to change is the map's script file to fit it for AA (in lieu of BT's multiple-gametype format). Am I right? Did Breakthrough, or Spearhead for that matter, introduce new code that AA alone does not support? I've tested this, and it seems that the only difficulty that arises when I play an obj map (that works for BT) on AA is that the objectives act funny.

Could someone explain why the objectives screw up when you take them from BT to AA? I would greatly appreciate it.

Thanks
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tltrude
Chuck Norris
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Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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Console

Post by tltrude »

Any errors should be listed in the console. But my guess would be that it can't find some of the "global" scripts.
Tom Trude,

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