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Door tutorial
Posted: Mon Feb 23, 2004 2:24 pm
by ziptie2k2
Does anyone know if there is a REALLY in-depth door tutorial out there?
I see so many ?'s on this subject, and all door tut's that I have found are basic and only tell you how to create one, but not how to make it work the way you want. After many agrivating hrs of searching posts, compiling, and redoing this s**t I have got most of it right. But unless we can put one of these really good tuts together, we will see a neverending amount of ?'s on this subject. I would do it myself, but I think I am still stupid on the subject.
Posted: Mon Feb 23, 2004 3:47 pm
by M&M
i would love 2 c a tut about this.the tut on this site doesnt explain all entities ,instead the author said he would explain them in a more advanced tut which he never made.plz make it ,go 4 it you've got my voice

Posted: Mon Feb 23, 2004 4:26 pm
by Shifty
Search for tltrudes door tutorial map its very usefull also i think wacko has done a very complete tutorial about doors
Just do some more digging
door2
Posted: Mon Feb 23, 2004 10:04 pm
by tltrude
This tutorial map does not have a step by step readme, but the .map file and a text version of the script come with it. To find out how one of the doors work, just open the map in the editor and look at its properties. Some things are done with scripting, so you can study the script to see how they were done.
http://pages.sbcglobal.net/tltrude/Temp/door2.zip

Posted: Mon Feb 23, 2004 10:10 pm
by Shifty
Check me out Pimping your stuff Tom mate (Bout time init)
Sorry if this is

Posted: Tue Feb 24, 2004 3:12 pm
by M&M
well,a step by step tut would help alot 4 those lazy bastards .....like me .besides usually i dont understand everything in the tut right away,so when i come 2 a problem id like 2 open the readme file and read the part i didnt understand again ,but if it was a map it would take more time 2 understand and check out everything in it.thats my opinion anyways
Posted: Tue Feb 24, 2004 3:15 pm
by Shifty
As I said before I think Wacko has made one do a search for his posts or pm him
Posted: Tue Feb 24, 2004 3:33 pm
by M&M
well,im lazy enoguh 2 do that even.

i guess ill search 4 it later

Posted: Tue Feb 24, 2004 3:52 pm
by Axion
M&M wrote:well,im lazy enoguh 2 do that even.

i guess ill search 4 it later

In the time that it took for you to type that, you could have ran a search.

Posted: Tue Feb 24, 2004 4:04 pm
by M&M
im running a 56kbs,so loading the search page then the results takes a long time ,besides if i type door tut i will probably get a lot of posts so id have 2 search thru alot of stuff which will take alot of time and im feeling ssooo lllaaazzzyyy nnnoooowwwww,if u have the sims (game) then this will make sense.my energy and mood are very low . i guess ill do the search when im more energized

Posted: Tue Feb 24, 2004 4:35 pm
by Axion
I've just recently switched from 56k to Cable myself, so I know where you're coming from. I'd seriously try to switch to a high speed service if I were you, because it just makes surfing the Internet and downloading stuff a lot more enjoyable.
Posted: Tue Feb 24, 2004 4:38 pm
by ziptie2k2
Posted: Tue Feb 24, 2004 6:12 pm
by Bjarne BZR
I suggest using the Wiki on my new Rjukan project site ( still beta, but the Wiki is final ):
http://dynamic6.gamespy.com/%7Erjukanpr ... -index.php
The Wiki is basically a web site that everyone can edit. Not by uploading new versions of files via FTP, but by just klicking "Edit" and editing it directly in the browser. GREAT for growing tutorials together.
Just register and go to the Wiki section.
Posted: Tue Feb 24, 2004 6:56 pm
by M&M
neat,ill c that now.
i tried searching 4 it with the author wacko and i was very surprised 2 find 2 posts only

,and the tut was in the 2nd

.btw....i did c this one b4 a while ago (even more

).but it doesnt explain sound_dooropen and close(not sure how they are written exactly) and lip !!!.
edit:i saw the wiki but it looks so confusing and i think its a bit empty 2,maybe because its still beta or i might be wrong .ill have a detailed look at it later (no im not feelin lazy this time ,im a bit busy

)
Posted: Tue Feb 24, 2004 7:20 pm
by wacko
my "door tut" - if u wanted to call it that - is indeed rather "compact", because it is just trying to explain things that were asked every two days in the forum (the angles

) and then it's just about func_rotatingdoors. imho, it should be in the tut section, but it isn't, so for now, it's just behind the lil door below...
door sounds are - i'd say - one step up and most ppl in most cases will be satisfied with doortype metal and doortype wooden, so I left that out. For those who need special sounds, a search in the forum will be more than helpful (Atleast once it is explained perfectly by Tltrude)