In this image, the lighting cuts off to fast and changes to the blackness in the far corner. Is there a way to make the lighting radius bigger?

In this second image, note the textures underneath the 2nd floor walkway on the farside (its hard to see in the shadows, but its there, sorry, the image is kinda dark after taking it in the game for some reason.... The texturing is 'block-like' as in, you can see where the brush changes to a new one by the lighting of the textures edges... how can i fix this? Again, it would be nice to make the lighting radius bigger for the chandelere. Which also brings me to: I'd like to make all of the lightbulbs on the chandelere light up, with the least amount of work. Is there an easier way to do this besides adding corona/util to ALL of the lightbulbs and then add a light or 6? If not, i can survive ...

A lot more will be added to this rooms, these are just the basic layouts. And if you DID notice the rectangular brush between the wall lights in the diner... thats suppose to be like that, secret door perhaps
Thanx.



