Textures - fitting them on wierd shapes
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Guest
Textures - fitting them on wierd shapes
So, what is a good and easy way to fix the fitting of textures on odd shaped brushes? I keep getting very odd (not to mention it looks like crap). So, any good tricks out there?
Key S
If you hit key S with the brush (or one face of it) highlighted, the surface inspector window will pop up. With it you can rotate, scale, and shift the texture. Ctrl F is also handy for making textures "fit to the face". To highlight just one face at a time, hold Ctrl and Shift then click on a face in the 3D window.
