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Water

Posted: Thu Feb 26, 2004 8:07 pm
by m4rine
ho can i create water? is there a special texture or something? i tried puddle texture but no luck :(

i would like it to look realistic - like is there a way to [script?] make the water run fast, slow the player down when he goes in, maybe push him slightly to the current?

mainly i would like water with the player slowed down.

many thanks,

m4rine

Posted: Thu Feb 26, 2004 8:10 pm
by echo_rancid
You can make water with most water textures in misc_outside. YOu need to hit the key S and change some properties. Not solid property, maybe water property cant remember right now, but try that. Someone else prolly knows how to script it to run fast, slow, etc.

Posted: Thu Feb 26, 2004 8:27 pm
by m4rine
cheers i forgot bout surface properties ;)

Posted: Thu Feb 26, 2004 8:37 pm
by hogleg
Don't forget no draw on all 4 sides, top & bottom get the water texture.

Posted: Thu Feb 26, 2004 9:54 pm
by crunch
Actually, you can get away with only the top with the water texture,
and all 4 sides and bottom as no draw. It works identically (you still can go "in" the water and get the effect, but the engine has one less moving surface to draw. :)

Posted: Fri Feb 27, 2004 7:28 pm
by Shortricci
In the keyword search box, type "liquid"

It should show all the available ones

- Ricci :twisted:

Posted: Sat Feb 28, 2004 10:20 am
by bdbodger
I tried nodraw on 5 sides the water was solid only worked when it had water texture on top and bottom .

Posted: Sat Feb 28, 2004 6:21 pm
by crunch
That's very interesting....the water in Alsace is only textured on the top, and all the other 5 sides are no-draw. It is non-solid, and the "underwater" screen effects work. :?
Perhaps it is also related to inherent values in the texture's shader as well....

Posted: Sun Feb 29, 2004 6:18 pm
by m4rine
lol cheers for all yo help - i tried texturing all the sides b4 i read ur replys and it went into a wave action it was very amusing - it went like 50 feet in the air but i could still walk through it lol. and all oi jdid was select a omaha water texture (i think) and it did all settings for me.

i will try again with all your replys in mind.

thanks loads again,

m4rine

Posted: Sun Feb 29, 2004 9:44 pm
by crunch
Keep in mind that that motion is inherent in the texture itself. The shader for the water texture sets its motion, and the way to change that is to create your own shader with less/none/more movement.