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invisible brush prob
Posted: Sat Feb 28, 2004 12:43 am
by chorizo
i got this ANOYING invisible brush that i can't c in the radiant but it appears in the game after i compile it.......
could someone tell me if there's an invisible setting somewhere.....or any way i can delete it....thanx
Posted: Sat Feb 28, 2004 5:47 am
by williewisp
if you can't see it in radiant, check to see if you have some filters on, there in the view, filters menu.
if that doesn't work then find the area where the brush is(guess in other words) draw a brush around that area. then go to the selection nenu and click, "select inside".
select inside
Posted: Sat Feb 28, 2004 5:49 am
by tltrude
Well, try placing a large brush around the spot where it shows up in the game. Then go to Selection > Select Inside. That should highlight it.
Posted: Sat Feb 28, 2004 5:55 am
by K.I.A.
One way brushes can be 'invisible' in radiant is if there are filters turned on. You can find out what filters are on by selecting the 'view' menu, then 'filters' and any filters being applied will be checked off. Uncheck all filters and everything should be visible. Also, filters are listed in the header bar of the window radiant is opened in (at least they are in mine, I'm running Me, I'm not sure if OS makes a difference).
I hope that's all it is. I've had some wacky thinngs happen with my filters on there own. (Suddenly, all my detailed brushes were gone. I thought I had lost em, turned out the 'details' filter had turned itself on.)

Posted: Sat Feb 28, 2004 10:14 am
by bdbodger
If everything else fails and you know what texture is used on the brush then you can open the map in notepad and search for all brushes that have that texture on them and write down the brush numbers . Then open the map in radiant and do edit-> find entity/brush to select all the entities and brushes with that texture 1 by 1 until you find the right one . Last thing I would try though .
Posted: Mon Mar 01, 2004 4:23 am
by BiG_HeaD
I know why this problem is occuring. U must have moved the entire map (ie 200Brushes or more)
Just select the entire map egain, and move it over a couple units.
I did this and it fixed my map.