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Ramp up farplane?

Posted: Mon Mar 01, 2004 2:36 pm
by small_sumo
Can you do that with triggers? I want an area of a map to have say 200 farplane and rest of the level 3500.

Thanks.

:)

Posted: Mon Mar 01, 2004 4:02 pm
by williewisp
i think, what ever value you have set the farplane 2. is what will cover the whole level. i don't think u can have to different values.

but this might help it's pulsating fog tut. i'm sure if you mess around wit it
you might get a result

http://www.planetmedalofhonor.com/rjuka ... g_fog.html

it might help..........

Re: Ramp up farplane?

Posted: Thu Mar 04, 2004 3:17 am
by dcoshea
small_sumo wrote:Can you do that with triggers? I want an area of a map to have say 200 farplane and rest of the level 3500.
Yes, it's done in m6l2a (Verschneit) - when you get near the communications hangars you need to blow up (as you're rounding the corner on the road), it increases (or decreases? I think increases!) the farplane, then puts it back when you go back up the road.

I'm sure you know this already, but some might not - the farplane value is global to the map, so you don't want to change it in multi-player maps, at least not while people are playing, since one person's location would change everyone else's farplane. It might make sense to change the farplane over time to simulate weather effects, or change it when you're doing a Tug-of-War-style end-of-map animation.

Regards,
David

Posted: Thu Mar 04, 2004 3:35 am
by small_sumo
I'm sure you know this already, but some might not - the farplane value is global to the map......

Your absolutely certain about that.

Posted: Tue Mar 09, 2004 11:29 pm
by dcoshea
small_sumo wrote:I'm sure you know this already, but some might not - the farplane value is global to the map......

Your absolutely certain about that.
I'm not really certain about very much with regards to this game since it's not exactly documented well, but only the World class provides properties/methods for changing the farplane, so I guess you can't change it on a per-player or per-area basis.

Regards,
David

Posted: Wed Mar 10, 2004 3:20 am
by small_sumo
Ah that rings a bell now, sure its a sp thing only, thanks man.

:D

Posted: Wed Mar 10, 2004 3:33 am
by omniscient
do u just want one area to be foggy all the time, or its to change. also there is a fog texture in radiant, maybe use that for something good?

Posted: Thu Mar 11, 2004 12:39 am
by bdbodger
You can change fog in multiplayer but it affects the level no way do change it for just one person . It is $world farplane $world is the whole map .

Posted: Thu Mar 11, 2004 1:02 am
by small_sumo
Yeah well in the end there is no substitute for good mapping.

:)

fog

Posted: Thu Mar 11, 2004 6:45 am
by tltrude
It can be done in other Q3 games, but "surfaceparm fog" does not work in mohaa.