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Pre Select Model and Weapon to Map

Posted: Wed Mar 03, 2004 3:03 am
by Klaus
Hi All :D

I make this map to use select skin to select map :)
Well I try using trigger multiple more trigger teleport (to activate model)
This work fine :P , but only to OBJ :cry: , because the trigger is no triggerable , because allies or axis can active it ,if this triggerable .
Is posible force a select weapon to selected model using the same way ???
For example :
allied_pilot use bazoka and allied_Manon use only garand .

Any help to update this mod is welcome :wink:

New version 1.5 :
.map inside folder dm , I make to dm to tests only :roll:

http://usuarios.vtr.net/~vintage/Mp/zzz ... in_1.5.zip

Byes

Klaus

Posted: Wed Mar 03, 2004 3:51 am
by omniscient
yea.
if ($player enemy axis({ // check up on that syntax
$player take all
$player give m1.tik
$player give $colt.tik
$player give $grenade.tik

else //syntax that too

$player take all
$player give (fill all that sutff in)

Posted: Wed Mar 03, 2004 5:46 am
by Klaus
Hi omniscient :D

Thanks for your help :wink: , I resolved this problem by another way . :D
Very soon I will post it with new map . 8-)

See Ya

Klaus

Posted: Thu Mar 04, 2004 1:11 am
by omniscient
cool, how did U do it?

Posted: Thu Mar 04, 2004 1:37 am
by nuggets
omniscient wrote:yea.
if ($player enemy axis({ // check up on that syntax
$player take all
$player give m1.tik
$player give $colt.tik
$player give $grenade.tik

else //syntax that too

$player take all
$player give (fill all that sutff in)
omniscient, can you please only give advise on things you know how to answer, you'll confuse more than help people if scripts like that keep appearing ;)

Posted: Thu Mar 04, 2004 1:41 am
by omniscient
haha lol, yea my syntax is horrible i know. just trying to give ppl an idea of what they're looking at. aparently it wasnt confusing though, he got it :D