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Gewehr 43...is it possible?

Posted: Wed Mar 03, 2004 8:11 pm
by IvanTheTerrible
I would like to modify the performance of the Kar 98 to resemble that of the Gewehr 43. The Gewehr 43 is the German counterpart to the M1 Garand. I have tried changing the TIK file with no success...HELP!

Re: Gewehr 43...is it possible?

Posted: Thu Mar 04, 2004 3:10 am
by dcoshea
IvanTheTerrible wrote:I have tried changing the TIK file with no success...HELP!
What changes do you need to make? I'm guessing the issue you're seeing is with the delay between shots? I've found that you can't decrease the time between shots below the amount of time it takes the animation to play, and the bolt action animation takes some time. I'd guess that no gun that fires as fast as the M1 Garand has a bolt action anyway (the G 43 sniper in Spearhead doesn't) so perhaps you should try removing that.

For starters, perhaps you could change this whole section in the animations section:

Code: Select all

	rechamber	rechamber_kar98.skc
	{
[...]
	}
to be the same as the 'idle' animation so there's nothing happening at all, i.e.:

Code: Select all

	rechamber		KAR98.skc
	{
		server
		{
			entry surface material7 +nodraw
			entry surface material8 +nodraw
		}
	}
I don't promise it'll work as I've never tried that before.

You'd still need to decrease the "firedelay" in the server init section too.

Regards,
David

Re: Gewehr 43...is it possible?

Posted: Thu Mar 04, 2004 11:59 am
by Angex
IvanTheTerrible wrote:The Gewehr 43 is the German counterpart to the M1 Garand.
Performance wise, I would say it's closer to the M1 Carbine.

I agree

Posted: Sun Mar 07, 2004 4:57 am
by IvanTheTerrible
Yes, I agree, but I'm trying to make a balanced weapons realism mod so this would be a nice addition.

Posted: Tue Mar 09, 2004 11:18 pm
by dcoshea
Are there any issues with my suggestion?

Regards,
David

Works great

Posted: Fri Mar 26, 2004 2:33 am
by IvanTheTerrible
Thanks for the reply. I was able to make it work by editing the mike torso file, but I tried your method and it's works great also. I like the idea of just editing the TIK file better though so thanks allot for the help.

Ooops!

Posted: Tue Mar 30, 2004 12:13 am
by IvanTheTerrible
Oooops! I spoke to soon...I forgot to remove the mike torso file before testing your method. It looks like the only way to get it to work is by editting the mike torso file.

Re: Ooops!

Posted: Tue Mar 30, 2004 4:48 am
by dcoshea
IvanTheTerrible wrote:Oooops! I spoke to soon...I forgot to remove the mike torso file before testing your method. It looks like the only way to get it to work is by editting the mike torso file.
Ahh okay, thanks for the info :)

Regards,
David