I'm a newbie and trying my hand at mapping. I must say that i am pleased to find such a useful place for learning for i know absolutely nothing about map making. So far this place is great.
I have successful mad my first room with the tut....Woohoo!!!
i have question about textures. When i look up the list in MRadiant i see only a few textures from maps i have. Algiers, Dasboot, Normandy...etc.
i have a ton of more maps but don't see them listed. Is there a way i can add them to the texture list?
Thx for any help. And keep up the great work here.
Any textures that are in the maps you have in main (mods too) will show up in the editor. But, If you want to create a new texture, you can create folders named textures/custom in main and put jpg or tga images in there. These new textures will show up on the texture list under custom, but they will not have the properties of normal textures without making a shader file.
Shaders are text files that tell the game what kind of surface the texture is and what sound to play when you shoot or walk on it. You can create new ones for your custom textures. Shader files are in a folder named scripts in the pak0.pk3 file. You can get to it by renaming a copy of it pak0.zip and unziping it with Winzip. Once you have made a new shader it goes in a folder named scripts in main.
Ah.....so the pk3 actually has to have textures in to view them.
Let me ask this. I noticed there are an abundance of different textures under Algiers. Surely all these cannot be from that one map. I don't think i have seen them all when i have played it.
Are other maps textures from Southern France, The Hunt, V2 Rocket saved under Algiers? As i am not seeing those maps listed under textures.
It apears that that the textures that show up in the dropdown list have the name of the first folder under textures. For example, 'textures/models/items' would show up as 'models'. I guess that the only textures from that list that will load have appropriate shader files.
Algiers??? I guess that when the project started, they thought that it would be the best way to seperate the textures. It's much more logical to seperate them by functionality, such as, inside, outside, common, sky, etc. This looks like what was maybe latter on. It's hard to tell because the time stamps have been 'touched', meaning blocks of textures have been given the same creation time.