Error message: MAX_FACE POINTS exceeded

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Vodka7
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Error message: MAX_FACE POINTS exceeded

Post by Vodka7 »

Hi guys
Look at the picture, i have this problem in my new map...

Image

(Nothing showed here is caulk textured)


When i lunch the game, the console says:

MAX_FACE POINTS exceeded


Solutions? I looked for this problem in .map forums but i didn?t find nothing similar.

Thanks a lot, and excuse my poor english, im from spain :-(


www.1936.moddb.com
Random
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Post by Random »

Funny thing is when i saw this error i know i had seen it before but when i did a search i couldnt find it either.

Lucky for you I am a resourceful and stubborn lil bugger and found this answer for you:
Max points on winding means you have more than 64 vertices on exactly the same plane. If you have a ladder that long, you are wasting a lot of face count. Each rung has at least 8 visible faces. You may want to reduce the number of rungs, or use a transparent ladder texture for the rungs. There are a number of them in the common folder.
This was posted by a genius guru named Balr14 almost one year ago. Funny like an anniversary question.

After looking at your pic [Very Nice Lookin BTW!!] i see what you need to do is possibly replace the arches somehow. Not an easy task i know but nessicary non the less.

Good luck
Random
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Vodka7
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Post by Vodka7 »

Hi Random, thanks to answer me...

I do what you say, i replace the 60 arches whit a custom texture, but after compiling i have the same problem.

Image

What can i do now? Maybe deleting all the battlements (60 brushes) it runs, but these are necessary and i cant remplace them whit a texture. They should be 3D work, not a plane texture.


Help me obi wan Kenobi, you?re my last hope :P

Thanks

www.1936.moddb.com
crunch
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Post by crunch »

It's not the texture that is the problem, but the brushes themselves.

You need to divide that long brush running underneath those crenellations into several smaller brushes. Then no one brush will have too many vertices.
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Vodka7
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Post by Vodka7 »

Thanks crunch but the horizontal brushes are divided. (in 3 parts)

Maybe more divisions are necessary? I trie it this late.


The message error i have is: MAX_FACE POINTS exceeded, not MAX_POINTS_ON_WINDING

Are they the same? I find nothing here about my problem.

Thanks a lot.

www.1936.moddb.com
crunch
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Post by crunch »

Ah.....of course. The errors are different, but are similar in nature.

The error you have is because all those battlements are along the same plane, not because they are contacting a brush. Try staggering the thickness of the battlements. Push some forward, and pull some back. That should solve the problem.
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Post by Vodka7 »

Yes!

Solved problem.
Try staggering the thickness of the battlements. Push some forward, and pull some back. That should solve the problem.
Yes, it is. Now i am happy again :D

Thanks men, greetings you all.

www.1936.moddb.com
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