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undamaged model not disappearing after explosion

Posted: Sat Mar 06, 2004 6:53 am
by K.I.A.
I have made a multiplayer obj using the "Blow up that multiplayer objective" in the multiplayer mapping tutorials on this site, using a king tiger tank as the model. I have followed the instructions precisely, only omitting the exploder chunks step. Everything works fine, except for once the explosion takes place, the original tank model remains, overlapping the destroyed model. I have tried everything I can think of and any ideas that have been suggested to me. I am frustrated and very tired of compiling my map over and over again.

Has anyone out there encountered this problem and found the solution? If so I will be very grateful if you share it me. :D

Posted: Sat Mar 06, 2004 7:11 am
by K.I.A.
Ok, after a real good think, and looking at the tutorial again, I decided that the most important part to make this happen, was the targetname/exploder key/value. This led me to discover that I'm a complete idiot, as I had the key "targetame" instead of "targetname"...

:oops:

Lesson learned: You can never be too thorough when troubleshooting your map.

:oops:

syntax

Posted: Sat Mar 06, 2004 7:42 am
by tltrude
We have all done that before! Any mapper/scripter that says they have never had a syntax error is lying!

Posted: Sat Mar 06, 2004 10:39 am
by Bjarne BZR
I've never ever... never mind :oops: :wink:

Posted: Sat Mar 06, 2004 12:57 pm
by crunch
Since I tipe pufectly, I can honeustly say thet I heve NEVR dunn that!

Posted: Sat Mar 06, 2004 1:21 pm
by Bjarne BZR
tarrguttnamu... why does not MOH:AA understand that.... stoooopid program :)

radiant

Posted: Sat Mar 06, 2004 1:34 pm
by tltrude
Yeah, they should of included a spell checker in radiant! It's all their fault, not ours!

Posted: Sat Mar 06, 2004 4:56 pm
by Bjarne BZR
Or at least a "Do What I Ment" checkbox in the options dialog box...