drivable jeep multiplayer

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

drivable jeep multiplayer

Post by agentmad007 »

hi all

i want to put a drivable jeep on my multi map can someone explain me how

script etc etc

thx
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Post by dooguesgoober4 »

maybe you should try posting this in the scripting forums
~DooGues~

Image
Download Now!!
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

theres a tutorial for that......


ACTUALLY LOOK NEXT TIME! :x :x

SHEEZ :x :x
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

yes for single player but i want one for multiplayer !!!!!!!!!!!!!
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

Long story short, U CANT unless U Know How to Do it Urself.

I had Tltrude do it for me, But Its Really Compilicated, so dont wast ur time.
Ive played more than u.
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

he did it for you maybe you can let me show the script and the map plz
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

yeah, or not dude.

sorry, my advice to u is give up becuase this is such a hard subject to do, that almost nobody can help you.
Ive played more than u.
Splaetos
Major General
Posts: 730
Joined: Tue Jan 20, 2004 2:55 pm
Contact:

Post by Splaetos »

Could big head be any more rude?
When I am king, you will be first against the wall~
Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

i would have liked to see it, too... :cry:
BiG_HeaD wrote:Long story short, U CANT unless U Know How to Do it Urself.
I had Tltrude do it for me, But Its Really Compilicated, so dont wast ur time.
:shock: so u couldn't do it (obviously, because not urself but Tom knew how to do it) but nevertheless u could do it? A real paradoxon! :lol:
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

mmmmmmm thx big head !
Ric-hard
Sergeant Major
Posts: 102
Joined: Sun Feb 29, 2004 6:44 am
Location: sweden
Contact:

Post by Ric-hard »

Maybe u can use bdbodger?s script that he used in the map, THE RESCUE.
It is easy to implement.

//exec global/playervehicle.scr <origin> <angle> <type>
//type 1 =tank type 2 =jeep
exec global/playervehicle.scr ( -309.0 86.0 -145.4 ) 0 1
exec global/playervehiclesound.scr

And put playervehiclesound.scr and playervehicle.scr in your global-folder.

Maybe I missed something so read more about it here:
/forum/viewtopic.php?t=5316&highlight=
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

i read the topic there it seems that bodger made some drivable vehicles but i downloaded the pk3 and testes it and i found no vehicles drivable!!!!!!

strange
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

even in the script there is nothing about drivale vehicle just prisonners and ai set up
can bd bodger or someone else help?
Ric-hard
Sergeant Major
Posts: 102
Joined: Sun Feb 29, 2004 6:44 am
Location: sweden
Contact:

Post by Ric-hard »

Look in the GLOBAL-folder, there u will find the 2 scr-files
(playervehicle.scr and playervehiclesound.scr).
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

yes true i saw it richard but in the scr there is no thread about vehicle drivable and in map too so the 2 files that you said will be unefull for me i dont know how to script it ! thx byt the way for your answer richard !
Post Reply