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Jump length

Posted: Sun Mar 07, 2004 7:43 pm
by OMG Diablo
What is the maximum length a player can jump?

(on default gravity settings)

Posted: Sun Mar 07, 2004 8:54 pm
by Bjarne BZR
Not sure, as it depends a lot on the skill of the player jumping at the right moment.

Make a test map with a gap and loads of different gap sizes.

Posted: Sun Mar 07, 2004 11:27 pm
by wacko
yes, a test map is probably best: For a gap players should be able to jump, u need a width that can be jumped easily and for a gap players should NOT be able to cross, place a playerclip and they won't get over no matter how good they are :twisted:

Posted: Mon Mar 08, 2004 12:32 am
by Cheetohs
*jumps off edge to get to secret location..*

IM GONNA MAKE IT, IM GONNA MA-

*hits invisible wall, falling to death.*

ahh.. stupid clip brushes :evil:

---
that's happened to me a few to many times :P

as long as we are discussing jumping... I know of a way that allows you to jump higher and further. It helps in a lot of places where people think 'hey! howd you get up there?!'... All you have to do, is get a running start, let go of forward key at a close distance away from object or ledge, press Jump and tap/hold forward while at peak point of jump. It takes some practice, but once you get it down its very helpful during gameplay ... just wondering if anyone else has realized this.

Posted: Mon Mar 08, 2004 7:56 am
by wacko
LOL:
yeah, seen from this point of view, clipbrushes can be annoying.
On the other hand, I think even worse are fences, windows or railings I can't climb, thousands of locked doors I can't open, the fact that I can't lie down, streets barred by a tank and so on...
All this is common in many maps and is quite accepted, so those clips in places where u obviously shall not be able to go, ought to be okay!? They are rather annoying to those who rather try to landshark than just stay where they are supposed to be.
And worst are players camping on roofs or even under the map where they shouldn't be able to get. So - atleast in cases where the architecture is requiring it - a well placed clip is - imho - the best solution.

Posted: Mon Mar 08, 2004 11:25 am
by K.I.A.
Thanks cheetohs for the tip on jumping big gaps. On 1 map i was seeing many players jumping a gap that i couldn't and i would fall to my death. Now i can do it no problem :)

Posted: Wed Mar 10, 2004 11:35 pm
by OMG Diablo
thanks for the help guys :D

Posted: Tue Mar 16, 2004 9:45 pm
by Master-Of-Fungus-Foo-D
Umm i just want to know how to make yourself jump

^^^^^^^^
|HIGHER!!!!|

Posted: Tue Mar 16, 2004 10:55 pm
by Bjarne BZR
What was the maximum gap jumping length? Tell me here, or edit my Wiki tutorial here: http://dynamic6.gamespy.com/~rjukanproj ... sInMapping ( log in to be able to edit )

Posted: Sun Apr 11, 2004 12:19 am
by Master-Of-Fungus-Foo-D
NOT LENGTH!!!! HIGHT!!!!!!!!!!!!!
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Posted: Sun Apr 11, 2004 7:17 am
by At0miC
I found the max high where a player can jump up to on a object.

I's 74 Units ( space and when you are at the max high press foward )
This won't happen with 75 Units :wink:

( To jump on a object of 74 units is quite difficult so first try 73)

Jump a beveled wall

Posted: Sun Apr 11, 2004 12:41 pm
by tltrude
Recently I found out that it is impossible to jump over a beveled wall, even if it is only 56 units high.

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Posted: Mon Apr 12, 2004 8:09 pm
by Master-Of-Fungus-Foo-D
good info but....
how do i jump higher on normal gravity settings.

i mean like jump 500 untis into the air with ease!

Posted: Mon Apr 12, 2004 8:32 pm
by hogleg
U can't. The only way to jump that high is to adjust the gravity.

With normal gravity all I can jump is 64 units high.

Re: Jump a beveled wall

Posted: Mon Apr 12, 2004 10:57 pm
by blue60007
tltrude wrote:Recently I found out that it is impossible to jump over a beveled wall, even if it is only 56 units high.

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Probably because you step on the angled part and slip down...



good info but....
how do i jump higher on normal gravity settings.

i mean like jump 500 untis into the air with ease!
That's quite impossible unless you are superman :wink: , keep in mind that's over 30 ft.