compile status
Posted: Tue Mar 09, 2004 5:18 am
Here is my compile screen...I was just wondering if someone could point out things I need to fix...there is a lot of warnings, many I have no clue about...I read most of the compile errors awhile ago but Ill check them out again soon. I just want to understand these errors. If its a pain in the arse don;t worry about it but if you hve time to help I will greatly appreciate it.
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3
ap.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\mainta\
aps\storm_on_revin.map
---- q3map ----
----- FS_Startup -----
----------------------
26829 files in pk3 files
Large Map build
===============
lightmapmindensity = 2.000000
lightmapscale = 1.000000
*** Entity 0, Brush 12, bounds (2852.28 1396.28 256) - (2939.7 1483.71 312)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 462, bounds (4152.89 798.163 256) - (5290.53 2570.59 270)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 463, bounds (4106.13 797.852 264) - (5292.44 2654.58 266)
^-- Fence masks must only be used with fence or nodraw.
!#!#! 'textures/notexture' : Shader has no surface type specified!
!#!#! 'textures/unnamedmap_ddt/brick' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/unnamedmap_ddt/brick
WARNING: Could not find 'models/static/corona_reg.map'.
WARNING: Could not find 'models/static/corona_util.map'.
WARNING: Could not find 'models/static/corona_util.map'.
WARNING: Could not find 'models/static/corona_reg.map'.
************ 3 brushes with mixed fence masks ************
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
(0.00) seconds.
2.3% fewer faces -- 6298 faces from 6444 (146 removed)
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c:\progra~1\eagame~1\mohaa\mainta\maps\storm_on_revin is using 41 lightmaps.
Writing c:\progra~1\eagame~1\mohaa\mainta\maps\storm_on_revin.bsp
Writing c:\progra~1\eagame~1\mohaa\mainta\maps\storm_on_revin.vis
28 seconds elapsed
!#!#! 2 shaders are missing a surface type. These should be fixed!
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3
ap.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\ma
nta\maps\storm_on_revin.map
---- vis ----
----- FS_Startup -----
----------------------
26829 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.bsp
farplane_dist = 4000.000000
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.prt
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revi
.prt
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\MO
light.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main
a\maps\storm_on_revin.map
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
26829 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.bsp
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.vis
!#!#! 'textures/unnamedmap_ddt/brick' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/unnamedmap_ddt/brick
!#!#! 'textures/notexture' : Shader has no surface type specified!
***WARNING***: potential hash mismatch at (1375.7 -628.06 257.5) - (1375.7 -628
06 255.5)
***WARNING***: potential hash mismatch at (1248.2 -409.224 255.5) - (1248.2 -40
.224 257.5)
====== Initial Lighting ======
ambient light at (25.00 25.00 25.00)
0 light emitting surfaces
(264.78) seconds.
(99.54) seconds.
====== Calc Static Models ======
0) Model: static/bush_full.tik
!#!#! 'static_tree4_1' : Shader has no surface type specified!
!#!#! 'static_tree4_3' : Shader has no surface type specified!
!#!#! 'static_tree4_2' : Shader has no surface type specified!
!#!#! 'static_tree4_4' : Shader has no surface type specified!
1) Model: static/tree_commontree.tik
!#!#! 'static_tree1_2' : Shader has no surface type specified!
!#!#! 'static_tree1_1' : Shader has no surface type specified!
!#!#! 'static_tree1_5' : Shader has no surface type specified!
!#!#! 'static_tree1_3' : Shader has no surface type specified!
!#!#! 'static_tree1_4' : Shader has no surface type specified!
!#!#! 'static_tree1sprite' : Shader has no surface type specified!
2) Model: static/tree_commontree.tik
3) Model: static/bush_full.tik
4) Model: static/tree_commontree.tik
5) Model: static/tree_oak.tik
!#!#! 'static_tree4sprite' : Shader has no surface type specified!
!#!#! 'static_tree4_6' : Shader has no surface type specified!
!#!#! 'static_tree4_7' : Shader has no surface type specified!
6) Model: static/vehicle_gmctruck.tik
!#!#! 'GMC_tred' : Shader has no surface type specified!
!#!#! 'GMC_hub' : Shader has no surface type specified!
!#!#! 'gmcwindow' : Shader has no surface type specified!
!#!#! 'gmctruck' : Shader has no surface type specified!
7) Model: static/haystack.tik
!#!#! 'static_haystack' : Shader has no surface type specified!
8) Model: static/tree_oak.tik
9) Model: static/bush_full.tik
10) Model: static/corona_reg.tik
!#!#! 'corona_reg' : Shader has no surface type specified!
11) Model: static/lightpost_sidemounted.tik
!#!#! 'static_lantern' : Shader has no surface type specified!
!#!#! 'static_hanger' : Shader has no surface type specified!
!#!#! 'static_h_cross' : Shader has no surface type specified!
12) Model: static/tree_commontree.tik
13) Model: static/rock_large.tik
!#!#! 'static_lrock2' : Shader has no surface type specified!
14) Model: static/sandbag_large_semicircle.tik
!#!#! 'static_sb_3' : Shader has no surface type specified!
!#!#! 'static_sb_1' : Shader has no surface type specified!
!#!#! 'static_sb_2' : Shader has no surface type specified!
15) Model: static/bush_full_heavyweather.tik
!#!#! 'static_bushhw_1' : Shader has no surface type specified!
!#!#! 'static_bushhw_3' : Shader has no surface type specified!
!#!#! 'static_bushhw_2' : Shader has no surface type specified!
16) Model: static/tree_commontree.tik
17) Model: static/bush_full.tik
18) Model: static/bush_full.tik
19) Model: static/tree_commontree.tik
20) Model: static/tree_commontree.tik
21) Model: static/tree_commontree.tik
22) Model: static/corona_util.tik
!#!#! 'corona_util' : Shader has no surface type specified!
23) Model: static/lightbulb_covered_on_wire_short.tik
!#!#! 'static_bulbcover' : Shader has no surface type specified!
24) Model: static/corona_util.tik
25) Model: static/lightbulb_covered_on_wire_short.tik
26) Model: static/lightpost_sidemounted.tik
27) Model: static/corona_reg.tik
28) Model: static/tree_birch.tik
!#!#! 'static_tree2_4' : Shader has no surface type specified!
!#!#! 'static_tree2_2' : Shader has no surface type specified!
!#!#! 'static_tree2_3' : Shader has no surface type specified!
!#!#! 'static_tree2_1' : Shader has no surface type specified!
!#!#! 'static_tree2sprite' : Shader has no surface type specified!
29) Model: static/tree_birch.tik
30) Model: static/tree_birch.tik
31) Model: static/tree_birch.tik
32) Model: static/tree_birch.tik
33) Model: static/tree_oak.tik
34) Model: static/tree_oak.tik
35) Model: static/tree_oak.tik
36) Model: static/tree_oak.tik
37) Model: static/tree_oak.tik
38) Model: static/bush_full.tik
39) Model: static/haystack.tik
40) Model: static/haystack.tik
41) Model: static/haystack.tik
42) Model: static/haystack.tik
43) Model: static/tree_commontree.tik
44) Model: static/wagon.tik
!#!#! 'static_wagon' : Shader has no surface type specified!
45) Model: static/tree_commontree.tik
46) Model: static/tree_commontree.tik
47) Model: static/tree_commontree.tik
48) Model: static/tree_commontree.tik
49) Model: static/tree_commontree.tik
50) Model: static/tree_commontree.tik
Total Models Lit: 51
Total Vertecies Lit: 10596
Total Vertecies that were in Solid Leafs: 85
Data Size: 41932 bytes
====== Calc Light & Diffuse Grids ======
(0.79) seconds.
(0.24) seconds.
====== Compress Light & Diffuse Grids ======
====== Final Lightmap Assembly ======
(0.09) seconds.
(0.02) seconds.
====== Entity Lighting Lights ======
====== Write Out BSP File ======
writing C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.bsp
409 seconds elapsed
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
Hows this?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3
ap.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\mainta\
aps\storm_on_revin.map
---- q3map ----
----- FS_Startup -----
----------------------
26829 files in pk3 files
Large Map build
===============
lightmapmindensity = 2.000000
lightmapscale = 1.000000
*** Entity 0, Brush 12, bounds (2852.28 1396.28 256) - (2939.7 1483.71 312)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 462, bounds (4152.89 798.163 256) - (5290.53 2570.59 270)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 463, bounds (4106.13 797.852 264) - (5292.44 2654.58 266)
^-- Fence masks must only be used with fence or nodraw.
!#!#! 'textures/notexture' : Shader has no surface type specified!
!#!#! 'textures/unnamedmap_ddt/brick' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/unnamedmap_ddt/brick
WARNING: Could not find 'models/static/corona_reg.map'.
WARNING: Could not find 'models/static/corona_util.map'.
WARNING: Could not find 'models/static/corona_util.map'.
WARNING: Could not find 'models/static/corona_reg.map'.
************ 3 brushes with mixed fence masks ************
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
(0.00) seconds.
2.3% fewer faces -- 6298 faces from 6444 (146 removed)
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
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(0.00) seconds.
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(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
c:\progra~1\eagame~1\mohaa\mainta\maps\storm_on_revin is using 41 lightmaps.
Writing c:\progra~1\eagame~1\mohaa\mainta\maps\storm_on_revin.bsp
Writing c:\progra~1\eagame~1\mohaa\mainta\maps\storm_on_revin.vis
28 seconds elapsed
!#!#! 2 shaders are missing a surface type. These should be fixed!
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3
ap.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\ma
nta\maps\storm_on_revin.map
---- vis ----
----- FS_Startup -----
----------------------
26829 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.bsp
farplane_dist = 4000.000000
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.prt
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revi
.prt
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\MO
light.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main
a\maps\storm_on_revin.map
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
26829 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.bsp
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.vis
!#!#! 'textures/unnamedmap_ddt/brick' : Shader has no surface type specified!
WARNING: Couldn't find image for shader textures/unnamedmap_ddt/brick
!#!#! 'textures/notexture' : Shader has no surface type specified!
***WARNING***: potential hash mismatch at (1375.7 -628.06 257.5) - (1375.7 -628
06 255.5)
***WARNING***: potential hash mismatch at (1248.2 -409.224 255.5) - (1248.2 -40
.224 257.5)
====== Initial Lighting ======
ambient light at (25.00 25.00 25.00)
0 light emitting surfaces
(264.78) seconds.
(99.54) seconds.
====== Calc Static Models ======
0) Model: static/bush_full.tik
!#!#! 'static_tree4_1' : Shader has no surface type specified!
!#!#! 'static_tree4_3' : Shader has no surface type specified!
!#!#! 'static_tree4_2' : Shader has no surface type specified!
!#!#! 'static_tree4_4' : Shader has no surface type specified!
1) Model: static/tree_commontree.tik
!#!#! 'static_tree1_2' : Shader has no surface type specified!
!#!#! 'static_tree1_1' : Shader has no surface type specified!
!#!#! 'static_tree1_5' : Shader has no surface type specified!
!#!#! 'static_tree1_3' : Shader has no surface type specified!
!#!#! 'static_tree1_4' : Shader has no surface type specified!
!#!#! 'static_tree1sprite' : Shader has no surface type specified!
2) Model: static/tree_commontree.tik
3) Model: static/bush_full.tik
4) Model: static/tree_commontree.tik
5) Model: static/tree_oak.tik
!#!#! 'static_tree4sprite' : Shader has no surface type specified!
!#!#! 'static_tree4_6' : Shader has no surface type specified!
!#!#! 'static_tree4_7' : Shader has no surface type specified!
6) Model: static/vehicle_gmctruck.tik
!#!#! 'GMC_tred' : Shader has no surface type specified!
!#!#! 'GMC_hub' : Shader has no surface type specified!
!#!#! 'gmcwindow' : Shader has no surface type specified!
!#!#! 'gmctruck' : Shader has no surface type specified!
7) Model: static/haystack.tik
!#!#! 'static_haystack' : Shader has no surface type specified!
8) Model: static/tree_oak.tik
9) Model: static/bush_full.tik
10) Model: static/corona_reg.tik
!#!#! 'corona_reg' : Shader has no surface type specified!
11) Model: static/lightpost_sidemounted.tik
!#!#! 'static_lantern' : Shader has no surface type specified!
!#!#! 'static_hanger' : Shader has no surface type specified!
!#!#! 'static_h_cross' : Shader has no surface type specified!
12) Model: static/tree_commontree.tik
13) Model: static/rock_large.tik
!#!#! 'static_lrock2' : Shader has no surface type specified!
14) Model: static/sandbag_large_semicircle.tik
!#!#! 'static_sb_3' : Shader has no surface type specified!
!#!#! 'static_sb_1' : Shader has no surface type specified!
!#!#! 'static_sb_2' : Shader has no surface type specified!
15) Model: static/bush_full_heavyweather.tik
!#!#! 'static_bushhw_1' : Shader has no surface type specified!
!#!#! 'static_bushhw_3' : Shader has no surface type specified!
!#!#! 'static_bushhw_2' : Shader has no surface type specified!
16) Model: static/tree_commontree.tik
17) Model: static/bush_full.tik
18) Model: static/bush_full.tik
19) Model: static/tree_commontree.tik
20) Model: static/tree_commontree.tik
21) Model: static/tree_commontree.tik
22) Model: static/corona_util.tik
!#!#! 'corona_util' : Shader has no surface type specified!
23) Model: static/lightbulb_covered_on_wire_short.tik
!#!#! 'static_bulbcover' : Shader has no surface type specified!
24) Model: static/corona_util.tik
25) Model: static/lightbulb_covered_on_wire_short.tik
26) Model: static/lightpost_sidemounted.tik
27) Model: static/corona_reg.tik
28) Model: static/tree_birch.tik
!#!#! 'static_tree2_4' : Shader has no surface type specified!
!#!#! 'static_tree2_2' : Shader has no surface type specified!
!#!#! 'static_tree2_3' : Shader has no surface type specified!
!#!#! 'static_tree2_1' : Shader has no surface type specified!
!#!#! 'static_tree2sprite' : Shader has no surface type specified!
29) Model: static/tree_birch.tik
30) Model: static/tree_birch.tik
31) Model: static/tree_birch.tik
32) Model: static/tree_birch.tik
33) Model: static/tree_oak.tik
34) Model: static/tree_oak.tik
35) Model: static/tree_oak.tik
36) Model: static/tree_oak.tik
37) Model: static/tree_oak.tik
38) Model: static/bush_full.tik
39) Model: static/haystack.tik
40) Model: static/haystack.tik
41) Model: static/haystack.tik
42) Model: static/haystack.tik
43) Model: static/tree_commontree.tik
44) Model: static/wagon.tik
!#!#! 'static_wagon' : Shader has no surface type specified!
45) Model: static/tree_commontree.tik
46) Model: static/tree_commontree.tik
47) Model: static/tree_commontree.tik
48) Model: static/tree_commontree.tik
49) Model: static/tree_commontree.tik
50) Model: static/tree_commontree.tik
Total Models Lit: 51
Total Vertecies Lit: 10596
Total Vertecies that were in Solid Leafs: 85
Data Size: 41932 bytes
====== Calc Light & Diffuse Grids ======
(0.79) seconds.
(0.24) seconds.
====== Compress Light & Diffuse Grids ======
====== Final Lightmap Assembly ======
(0.09) seconds.
(0.02) seconds.
====== Entity Lighting Lights ======
====== Write Out BSP File ======
writing C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\storm_on_revin.bsp
409 seconds elapsed
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
Hows this?