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No maps to compile
Posted: Tue Dec 10, 2002 3:07 am
by Guest
I followed the tuts and did exactly everything need. Built the room, got the light. Got the spawn point. Even built a door.
When i go to compile using Mbuilder i open it and there is no map to select. I tried refresh and nothing.
All my specs are correct to make sure everything is where its supposed to be.
I have the correct area with a map folder. The .map i saved is there. Mbuilder just isn't recognizing it.....
Help
Posted: Tue Dec 10, 2002 10:12 am
by Surgeon
Is MBuilder definetely set up properly to point to the directory that your map is in ?
Posted: Tue Dec 10, 2002 4:04 pm
by Guest
This is how i have Mradiant setup. I have checked all paths and they do lead to the correct places
basepath= c:\program files\ea games\mohaa\
mapspath= c:\program files\ea games\mohaa\maps\
autosave= c:\program files\ea games\mohaa\maps\
This is how i have MBuilder setup.
game directory= C:\PROGRA~1\EAGAME~1\MOHAA
compiler directory= C:\PROGRA~1\EAGAME~1\MOHAAT~1
Map source directory= C:\PROGRA~1\EAGAME~1\MOHAA\maps
Now i did notice in the window on the lower left of Mbuilder there is a diff path in the batch file
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
Copy "\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
cd C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\EAGAME~1\MOHAA\MOHAA.exe" +g_gametype +devmap
Notice under the Copy"\.bsp" it has MOHAA\main\maps. This doesn't match the two proviously posted above.
Could this be the problem?
Can i just go in and edit that out, or should i just start fresh?
Posted: Tue Dec 10, 2002 4:08 pm
by General Death
Yea....ya need to fix that. The paths have to be the same.
Other thing I noticed was that there are spaces in your mohr paths and not in your mbuilder paths. That would also be another path prob. Make sure your path points to where the .map file is located. If the mohr can open your .map file then thats the corrent path to use for mbuilder.
Posted: Tue Dec 10, 2002 4:21 pm
by Guest
I just edited the line in the batch file and it worked. I actually compiled my first map with working door. WOOHOO!!!!!!
Only thing my door is paper thin...guess i need to make it thicker...Hmmm have to play with it and see what to do......
Thank you guys so very much

Map source directory
Posted: Tue Dec 10, 2002 10:33 pm
by tltrude
Map source directory should be the location where you save your ".map" files with the editor.
I keep mine in a folder named tltrude in maps, so my map source directory is:
C:\Program Files\EA GAMES\MOHAA\main\maps\tltrude
A quick way to get the path to you map file would be to right click on it and go to properties. Then you can just copy the path by highlighting it and hitting Ctrl C. To paste it in Mbuilder, just highlight the contents of the map source directory window and hit Ctrl V to paste the real path.