Rotating Doors ? Problem I Want A Door That Swings In Or Out

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Rotating Doors ? Problem I Want A Door That Swings In Or Out

Post by Guest »

i have tried too use the door function and with this it will slide left or right or any direction i input
with the rotating door function it turns at the middle i have read the tuturial here and elsewhere
lol mohradiant has to be one of the most dumbest editors i have seen yet to make a map for a game
anyone know of any others or this is it?
=Sgt. Daniel R. O*Neil=
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doors

Post by =Sgt. Daniel R. O*Neil= »

For a rotating door make your door. Then go into textures common, and look for a texture called "origin". Then put that on one side of the door reaching the top and bottom of the door. This is the part of the door that will stay stuck to the wall. The opposite side will open. Ok not done yet. Now, hold down shift and left click both the origin and the door. Now right click over them. Now go to function/rotating_door. Now hit the "N" key to open up the entities box. Type in the section KEY: alwaysaway Then type in the section VALUE: 1 Now what you got to do is figure out which angle its at. Whether its 90 degrees or 180 degrees etc. When you figure that out just click 90 or 180 etc. Now for the door sound. The doors default sound is wood. But say if you want it to be a metal sounding door just open your entities box (press N) and type in section KEY: doortype and type in section VALUE: metal. Ok that should do it. Save and compile it !! :wink:
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JerginsSoft
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Cool!

Post by JerginsSoft »

Was just breezing through and read this message!

I was totally stumped on the whole door swinging away thing!

Good job, helped two birds with one stone! :D
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Post by =Sgt. Daniel R. O*Neil= »

yesssssss :lol:
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Post by Surgeon »

Feels good to help people doesn't it :)
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Post by =Sgt. Daniel R. O*Neil= »

:o :o Yes it does :!: :!: And for my next act i will juggle 3 priests !!
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Post by General Death »

=Sgt. Daniel R. O*Neil= wrote::o :o Yes it does :!: :!: And for my next act i will juggle 3 priests !!
I gotta see these :shock: :shock: :shock:
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