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Need scripting help... have a small problem.
Posted: Sun Mar 14, 2004 6:49 pm
by Balr14
I'm trying to do a push-city type CTF for my Swamp map and I seem to have something missing. Triggers won't activate and I can't change the colors of the flags. I have the script, but I don't have the source maps. In order to change a flag model, I think I have to id it as a scripted object, but I can't tell from the script what the name of it ought to be.
Anyone want to take a look at what I have?
Posted: Sun Mar 14, 2004 7:37 pm
by jv_map
Are you using mefy's ctf script?
Posted: Sun Mar 14, 2004 7:43 pm
by Balr14
I'm using (with permission) the Push - City hall script created by Glitch (Ben Munroe) and modified by KillerKind. My problem is I don't have their map files to see what I need there. I can't get hold of either of them and I'm running out of time. That's all the Swamp map needs to be done and I need it quick because we are going to release HITP V2 very soon.
I wanted to add some of your bots to some maps as well, but we have never had reliable scriptors on the HITP team. So, that isn't going to happen in the time we have left.
Posted: Sun Mar 14, 2004 7:48 pm
by jv_map
Hmm I would give it a shot if I wasn't so busy with modern-warfare

decompile
Posted: Mon Mar 15, 2004 1:38 am
by tltrude
Decompile the map and you can get the names.
Posted: Mon Mar 15, 2004 3:00 am
by nuggets
if you open a .bsp file in wordpad, near the end of the documents you will find a list of all the entities in the map, that will tell you the targetnames,
if you need to know which entity is attached to the targetname, spawn it as
local.spawn = fx/dummy.tik
local.spawn model *23 //or what ever the number is
Re: decompile
Posted: Mon Mar 15, 2004 3:39 am
by Balr14
tltrude wrote:Decompile the map and you can get the names.
I think I'll use the CTF script you gave me a long time ago. That one's pretty easy to get to work.