Nighttime lighting
Moderator: Moderators
Nighttime lighting
I was told that if I replaced the 70 70 70 in suncolor and lowered the number to say 30 30 30, the light would be less intense. I am going for a night time feel much like the Normandy level which takes place at night. How would I go about doing this dull "moon" light? I do not want to simply use ambient lighting, because this lights all surfaces and gives the level a dull feel.
I think very low moonlight(like 10 10 10 or so) and and man made light sources(no ambient light) looks pretty nice on an outside night map.... but if there isnt a whole lot of reason for lamps... 10 10 10 is really low... like just shy of a full moon irl, which isnt much in a game lol
When I am king, you will be first against the wall~


Look on the files section of this site, theres an excel document called worldspawn settings I think.
In there are most of the worldspawn settings for aa and sh.
If you use the settings from flughafen, this would probably be about what your looking for.
I am pretty sure you need to have the flughafen sky texture in your map to make these settings work, the farplane color matches the sky texture so if you use another texture it might look a little weird but hey give it a try
In there are most of the worldspawn settings for aa and sh.
If you use the settings from flughafen, this would probably be about what your looking for.
I am pretty sure you need to have the flughafen sky texture in your map to make these settings work, the farplane color matches the sky texture so if you use another texture it might look a little weird but hey give it a try
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
suncolor
With suncolor the numbers do not have to be the same. They are red, green, and blue. So, try 15 15 25.

