I have done a simple map but have trouble about the script. The allies bots only go to sniper spot but not bomb site. And 1 more thing is that after the next round the bots all gone, have to wait about 1 min before the bots appear

Please correct my script below....Thks
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main:
level.script="maps/obj/obj_raiser_land.scr"
//exec maps/obj/obj_lakeside_ai_precache.scr
exec global/DMprecache.scr
exec global/exploder.scr::main
exec global/ambient.scr m6l3lakeside
level waitTill prespawn
level.targets_to_destroy = 1
///////////////////////////
/// Game paramiters ///
//////////////////////////
level.dmrespawning = 1 //set 1 for repawning or 0 for no respawing
level.clockside = kills //set allied, axis, draw or kills
level.dmroundlimit_allowoverwrite = 1 // allows the bot timmer to enable a win
level.dmroundlimit = 0 //round time limit
waitthread level.jvbot_main_script::addtask trigger 1 // 1 is the same importance as bombnode
//level.routelist[allied_route] = table_bomb
//level.routelist[axis_route] = table_bomb
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.clockside = axis // axis, allies, kills, or draw
level.defusing_team = "axis"
// Allies will try to plant the bombs
level.planting_team = "allies"
level.jvbot_tasks_priority[defendbomb] = 0.5
level.jvbot_tasks_priority[attackbomb] = 2.0
level.jvbot_tasks_priority[sniper] = 0.1
//thread global/died.scr::died_setup // sets up the script for killing player in water
$world farplane 5000
//$world farplane_color (0.6 0.51 0.45)
//$world farplane_cull 20
$bomb thread global/jv_obj_dm.scr::bomb_thinker
level.alliesbots = 8 // set for the number of bots
level.axisbots = 8 //set for the number of bots
waitthread global/jv_bots/jv_mp_ai.scr::addroute triggernode
waitthread global/jv_bots/jv_mp_ai.scr::enable 0 0 1 0
while !(level.roundstart)
wait 0.1
waitthread level.jvbot_main_script::addtask trigger 1 // 1 is the same importance as bombnode
//////////////////////
// bot priorities //
//////////////////////
allies_win:
while($bomb.exploded != 1)
waitframe
teamwin allies
while !(level.roundstart)
end