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Leak problem

Posted: Tue Mar 16, 2004 2:38 am
by bighoss
Hey guys, I altered my map some more now I have a leak. I have enlarged brushes so that they overlap, and I still cant get the leak to go away. Here is a screenie of my radient 3d image. If you have any idea please let me know.

Image

recompile

Posted: Tue Mar 16, 2004 4:49 am
by tltrude
The .lin file will show the same line until you recompile.

Posted: Tue Mar 16, 2004 5:18 am
by bighoss
I just got done recompiling it, and there was still that leak. I am completely dumbfounded.

Posted: Tue Mar 16, 2004 7:44 am
by wacko
this might be caused by:

either: one of your brushes which are supposed to seal the map is detail. Filter details (Ctrl+d) and see, whether you find the leak now

or: one of the brushes which..., has a transparent/masked texture

or: you're trying to seal the map with anything else. filter everything but structural brushes and search for the leak again.

Posted: Tue Mar 16, 2004 2:39 pm
by M&M
well from ur pic i think that ur terrain (ground) is LOD ,and only strucural brushes can stop a leak not detail.if it wasnt LOD and it was a structural brush then try remaking it.
if all fails make a hollowed box all around ur map and texture it with caulk ,that should stop the leak :wink: