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Killer Doors

Posted: Tue Mar 16, 2004 5:36 pm
by fuhrer
ok this is no regular door i am after, this one is cold blooded.

i want a door that when opened, comes pretty much instantly straight down and smacks the player in the face.....dead.

ive managed with a script object, a 6 pack and 25 gs of GV to get a rotating door that opens straight down and always in the same direction..

but it doesnt hurt :( plus it needs to always open towards the player so there is no escape.

Posted: Wed Mar 17, 2004 3:34 am
by nuggets
door_fall:
$door_trigger waittill trigger
$door time .15
local.angles = (vector_toangles ($player.origin - $door.origin))
$door.angles = (0 (local.angles[1] + 90) 0)
$door rotateZdown 90
$door move
$door volumedamage 1000
end

Posted: Thu Mar 18, 2004 1:06 am
by blue60007
do as nuggets said above, or can't you just put a key/value of speed/50000 or something so it hits the player at an ultra high rate, or attach a trigger_multiple to it with a volumedamage, or like nuggets says

speed

Posted: Thu Mar 18, 2004 3:53 am
by tltrude
Speed does not work for rotating object, you have to use time, like nuggets did.

$door time .15

Re: speed

Posted: Thu Mar 18, 2004 5:01 pm
by blue60007
tltrude wrote:Speed does not work for rotating object, you have to use time, like nuggets did.

$door time .15
oh, I didn't notice he used a rotating object, or if you set it to $door time .01 it might send him flying into outer space!