AA Gun sound
Posted: Tue Mar 16, 2004 10:36 pm
OK I've got an AA Gun in my DM map, but it has no sound because the aliascache doesn't have the sounds in it. So how exactly do I fix this??
Its obviously in spearhead because there isnt a AA turret inomniscient wrote:is this spearhead or aa
Code: Select all
local.master= spawn ScriptMaster
local.master aliascache flak_snd_fire1 sound/weapons/fire/TankCannonFire1.wav soundparms 1.5 0.0 1.0 0.0 2000 4000 weapon loaded maps "obj dm"
local.master aliascache flak_snd_fire2 sound/weapons/fire/Flak88Fire1.wav soundparms 1.5 0.0 1.0 0.0 2000 4000 weapon loaded maps "obj dm"
local.master aliascache flak_snd_fire3 sound/weapons/fire/Flak88Fire3.wav soundparms 1.5 0.0 1.0 0.0 2000 4000 weapon loaded maps "obj dm"
local.master aliascache flak_snd_fire4 sound/weapons/fire/Flak88Fire4.wav soundparms 1.5 0.0 1.0 0.0 2000 4000 weapon loaded maps "obj dm"Code: Select all
main:
local.master= spawn ScriptMaster
local.master aliascache shuttersqueak_0
sound/mechanics/Mec_ShutterSqueak_01.wav soundparms 0.5 0.2 0.8 0.4
250 2500 auto loaded maps "dm obj"
local.master aliascache shutterhit_0
sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250
2500 auto loaded maps "dm obj"
level waittill prespawnCode: Select all
main:
local.master= spawn ScriptMaster
local.master aliascache shuttersqueak_0 <all_the_shit> "dm obj"
local.master aliascache shutterhit_0 <all_the_shit> "dm obj"
level waittill prespawnCode: Select all
main:
exec global/exploder.scr
local.master= spawn ScriptMaster
aliascache shuttersqueak_01 sound/mechanics/Mec_ShutterSqueak_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "1l1 m5 dm"
aliascache shuttersqueak_02 sound/mechanics/Mec_ShutterSqueak_02.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m2l2a m5 dm "
aliascache shuttersqueak_03 sound/mechanics/Mec_ShutterSqueak_03.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm "
aliascache shuttersqueak_04 sound/mechanics/Mec_ShutterSqueak_04.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shuttersqueak_05 sound/null.wav soundparms 0.5 0.2 0.8 0.4 100 1000 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_0 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_02 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_03 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_06 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_07 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_08 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_09 sound/null.wav soundparms 0.5 0.2 0.8 0.4 100 1000 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_10 sound/null.wav soundparms 0.5 0.2 0.8 0.4 100 1000 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_04 sound/null.wav soundparms 0.5 0.2 0.8 0.4 100 1000 auto loaded maps "m1l1 m5 dm"
aliascache shutterhit_05 sound/null.wav soundparms 0.5 0.2 0.8 0.4 100 1000 auto loaded maps "m1l1 m5 dm"
level waittill prespawn
exec global/ambient.scr t3l1
exec global/weather.scr
exec global/shutter.scr
level waittill spawn
level.flaks = 1
flaks:
{
//axis flak
if (level.flaks == 1)
{
wait 12.5
local.target = $axisflaktarget1
$axisflak setaimtarget local.target
$axisflak anim fire_scripted
wait 5
$axisflak anim idle
waitthread axisflaktarget1
axisflaktarget1:
local.target = $axisflaktarget1
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//allied flak 1
wait 12.5
$alliedflak setaimtarget local.target
$alliedflak anim fire_scripted
wait 5
$alliedflak anim idle
waitthread alliedflaktarget1
alliedflaktarget1:
local.target = $alliedflaktarget1
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//axis flak 2
wait 12.5
$axisflak2 setaimtarget local.target
$axisflak2 anim fire_scripted
wait 5
$axisflak2 anim idle
waitthread axisflaktarget2
axisflaktarget2:
local.target = $axisflaktarget2
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//allied flak 2
wait 12.5
$alliedflak2 setaimtarget local.target
$alliedflak2 anim fire_scripted
wait 5
$alliedflak2 anim idle
waitthread alliedflaktarget2
alliedflaktarget2:
local.target = $alliedflaktarget2
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//axis flak 3
wait 12.5
local.target = $axisflaktarget3
$axisflak3 setaimtarget local.target
$axisflak3 anim fire_scripted
wait 5
$axisflak3 anim idle
waitthread axisflaktarget3
axisflaktarget3:
local.target = $axisflaktarget3
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//allied flak 3
wait 12.5
$alliedflak3 setaimtarget local.target
$alliedflak3 anim fire_scripted
wait 5
$alliedflak3 anim idle
waitthread alliedflaktarget3
alliedflaktarget3:
local.target = $alliedflaktarget3
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//axis flak 4
wait 12.5
local.target = $axisflaktarget4
$axisflak4 setaimtarget local.target
$axisflak4 anim fire_scripted
wait 5
$axisflak4 anim idle
waitthread axisflaktarget4
axisflaktarget4:
local.target = $axisflaktarget4
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//allied flak 4
wait 12.5
$alliedflak4 setaimtarget local.target
$alliedflak4 anim fire_scripted
wait 5
$alliedflak4 anim idle
waitthread alliedflaktarget4
alliedflaktarget4:
local.target = $alliedflaktarget4
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//axis flak 5
wait 12.5
local.target = $axisflaktarget5
$axisflak5 setaimtarget local.target
$axisflak5 anim fire_scripted
wait 5
$axisflak5 anim idle
waitthread axisflaktarget5
axisflaktarget5:
local.target = $axisflaktarget5
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
//allied flak 5
wait 12.5
$alliedflak5 setaimtarget local.target
$alliedflak5 anim fire_scripted
wait 5
$alliedflak5 anim idle
waitthread alliedflaktarget5
alliedflaktarget5:
local.target = $alliedflaktarget5
local.Exp1 = spawn "fx/scriptbazookaexplosion.tik"
local.Exp2 = spawn "animate/fx_mortar_dirt.tik"
local.Exp3 = spawn "animate/fx_mortar_higgins.tik"
exec global/earthquake.scr .23 2 0 0
local.Exp1.origin = local.target
local.Exp1 anim start
local.Exp2.origin = local.target
local.Exp2 anim start
local.Exp3.origin = local.target
local.Exp3 anim start
wait 1
local.Exp1 remove
local.Exp2 remove
local.Exp3 remove
}
else
{
goto flaks
}
goto flaks
}