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Map Review Please

Posted: Wed Mar 17, 2004 9:12 pm
by FIVEBOY
Can this map be looked @ http://fiveboy.users.btopenworld.com/ob ... oretes.pk3

Screenshots

http://fiveboy.users.btopenworld.com/Members.html

This map looks large on the eye but actual is quite small, the map includes

20+ custom Textures (mainly poster).
1 custom radio sound.
Rotating Fan in the Library
A Pub !!!!
MG position
High FPS
Mtex average 25
A horrible looking church which u would not want to be married in.
and more.....

It's currently on serveral Servers but mainly NER clan servers

We planning a 40 player battle on this map next week so i cant wait

cheers Map reviews

bye fiveboy

Posted: Wed Mar 24, 2004 1:21 pm
by Shifty
I'm no official reviewer but here goes

Well Just from looking at the screenshots - Can't play as i'm at work some of the texturing could be better for instance in the graveyard pic you've got some kind of structure with a cross lying down in there the textures look really weird like out of scale or something - which I feel makes it look rushed

Also your church looks like its just a bunch of bricks theres no variation in the texuring - if you look at the church in The Hunt theres collumns and different textures which looks alot more realistic.

The Building with Saint Floretes on it also looks weird you have shutters over looking a beam a main beam in the texture which looks very weird.

hats it for now I'll take a look tonight

Posted: Wed Mar 24, 2004 2:04 pm
by FIVEBOY
Thanks you, u r right it was rushed, i did have a helper and we finished a good playable map in 5-6 weeks :)

we had a big battle see the screen shot.

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cheers

FIVEBOY

im not a expert at MOHRadient still a beginer but i know how to make fun maps, but making them look good i find hard :(

Posted: Wed Mar 24, 2004 2:21 pm
by Shifty
You'll get there my 1st attempt at a map was so badly textured i gave up, all I'll say is take your time texturng - look at pictures of buildings and try to reflect them when i plan a map out i look around the net for pictures of buildings i can use for reference.

Once you get more experienced you'll be texturing alot quicker and when u see the end result you'll be so much happier

Posted: Wed Mar 24, 2004 5:43 pm
by M&M
lol,this is very funny .a big battle where the highest score was 2 :lol:

y did u set a time limit of 1 minute :? :?:

Posted: Wed Mar 24, 2004 7:16 pm
by Shifty
Ok I've had a look around the map and i like it.

But I have got me red pen out lol so continuing from my above comments heres some things i noticed

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Posted: Wed Mar 24, 2004 10:00 pm
by FIVEBOY
Real good comments i agree with all the comments like a said its a rushed map. But what z-fighting i never heard of it?

Posted: Thu Mar 25, 2004 12:11 pm
by Shifty
Basicly its where to textures overlap if you go to that part of the map and look at it you'll see like a white flash

Also theres one other thing that i forgot to mention, Your sky is dull and gloomy which looks fine but then you've got sun in the map its a little odd to look up at the gloomy sky and get blinded by flaring

Posted: Thu Mar 25, 2004 4:29 pm
by Axion
M&M wrote:lol,this is very funny .a big battle where the highest score was 2 :lol:

y did u set a time limit of 1 minute :? :?:
It's an objective match (Which takes far more skill than team death match does, I might add), and the highest score was 15 kills in four rounds, which is good.

And the time limit isn't 1 minute. You were looking at how long every player had been in the game for the current round. :roll:

Posted: Sat Mar 27, 2004 1:32 am
by kai0ty
um, ur churck is a little wrong
traditionaly all churches are built (in this particualr time period) as a cross from the sky view
-|-
|
the tope faces west, just so ya know
it doesnt really matter however, i was just noticing.

Posted: Sun Mar 28, 2004 2:43 pm
by M&M
It's an objective match (Which takes far more skill than team death match does, I might add), and the highest score was 15 kills in four rounds, which is good.

And the time limit isn't 1 minute. You were looking at how long every player had been in the game for the current round.
oh i c.i forgot he was talking about an obj map.how did u get that 15 score thingy?i was talking about highest score of 1 player ,not the team.

Posted: Tue Mar 30, 2004 4:27 am
by kai0ty
15 was the one player see the kills is for that round, total is all the rounds, time is the time the round lasted. make sense??

Posted: Tue Mar 30, 2004 5:57 pm
by M&M
oh ,i get it :D :oops:

Posted: Sat Apr 03, 2004 7:43 pm
by FIVEBOY
No problem cheers for your views the 40 player battle was played by 40 good players :) so we even each other out :)

Posted: Fri Apr 16, 2004 12:30 pm
by FIVEBOY
Any chance of full review i've read all the other objective reviews and they really cool :). + there hardly any obj reviews.

Please consider this map for a review

Many thx fiveboy