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AAflak Scripting Material

Posted: Thu Mar 18, 2004 8:55 pm
by Master-Of-Fungus-Foo-D

Code: Select all

 	$aagun.collisionent = $aagun_collision
	$aagun_turret0.collisionent = $aagun_turret_collision
	$aagun thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_aagun_d.tik" $aagun_destroyed_collision
 
	$aagun_turret0 maxyawoffset 115.0
	$aagun_turret0 turnspeed 25
	$aagun_turret0 pitchspeed 25
	$aagun_turret0 pitchcaps "-50 10 0"
	$aagun_turret0 viewjitter 1
	$aagun_turret0 firedelay 0.08
	$aagun immune aagun

	$flak88_turret0 turnspeed 15
	$flak88_turret0 pitchspeed 7.5
	$flak88_turret0 pitchcaps "-45 10 0"
	$flak88_turret0 viewjitter 7
	$flak88_turret0 firedelay 3
I dunno how to get it right in the map but at least i hav the scripting. :wink:

Posted: Fri Mar 19, 2004 12:55 am
by omniscient
well waht do u want to happen?

Posted: Fri Mar 19, 2004 10:06 pm
by Master-Of-Fungus-Foo-D
ELEABORATE(what do you mean? :? )

Posted: Sun Mar 28, 2004 4:13 pm
by lizardkid
he means what do you want to happen with this script.

like, do you want it to fire blanks into the air? or shoot at a certain AI, or the player? or even at a tank. what's the point of this flak?

i agree, i've no idea what you're talking about. :?

Posted: Sun Apr 11, 2004 12:16 am
by Master-Of-Fungus-Foo-D
It creates a workable, soundfilled flak88. it fits in with your script. you would have to add exactly wat u want it to do.

Posted: Sun Apr 11, 2004 11:32 am
by Bjarne BZR