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Error in Map!
Posted: Sat Mar 20, 2004 7:18 pm
by johsef
Right i've got a few problems with my map, so i'll give the first one:
I get this error in console
Code: Select all
ERROR PlaySound: dog_fs needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: dog_collar needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: dog_collar needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: dog_fs needs an alias in ubersound.scr or uberdialog.scr - Please fix.
And so on...
Im using BdBodgers DmDogs on my Objective map,
Hope you can help me
Thanks.
Posted: Sat Mar 20, 2004 7:47 pm
by blue60007
well if you're using aa then use jv_map's ubersound workaround if not then go into the actually ubersound.scr in one of the paks and find that sound and in the auto loaded maps "obj m1 blah blah" add dm or your map name in there.
Posted: Sat Mar 20, 2004 8:43 pm
by bdbodger
you can use a tik for the dog sounds too . All you do is precache it when you load your map . Here is one you can use for multiplayer or single player maps that start with m or t get the tik
here
Posted: Sat Mar 20, 2004 9:23 pm
by johsef
Cheers, did it, works quality!
However check this error in console:
Code: Select all
^~^~^ Not playing sound 'sound/characters/dog_footstep_5.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_5.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
Any ideas?
Posted: Sat Mar 20, 2004 10:03 pm
by jv_map
Your game is trying to play more sounds than your hardware can support... there is however no reason to worry about it

Posted: Sat Mar 20, 2004 10:23 pm
by johsef
lol cheers jv
Posted: Sun Mar 21, 2004 10:18 am
by johsef
Right when I check qconsole logfile I get these errors:
Code: Select all
----------------------Z-----------------------
self = panel_bomb
self.target (flak 88 or other) =
println "self.target.destroyed_model = " self.target.destroyed_model (global/obj_dm.scr, 31)
println "self.target.destroyed_model = " self.target^
^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
self.target.destroyed_model = NIL
println "self.target.target (collision entity) = " self.target.target (global/obj_dm.scr, 32)
println "self.target.target (collision entity) = " self.target^
^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
self.target.target (collision entity) = NIL
self.trigger_name = panel_trigger
self.exploder_set = 1
self.explosion_fx = models/fx/fx_explosion.tik
self.explosion_sound = NIL
self.killarea = groundzero

Thanks
Posted: Sun Mar 21, 2004 10:39 am
by jv_map
Don't think these errors are too serious either...
Posted: Sun Mar 21, 2004 10:45 am
by johsef
thanks