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mod stock maps

Posted: Tue Mar 23, 2004 4:18 pm
by echo_rancid
I searched this and came up empty but I do remember seeing something about this. Anyways, what I want to do is mod a stock map, Banhof. This is only possible through scripting correct?

Posted: Tue Mar 23, 2004 4:35 pm
by Axion
Scripting is by far the easiest method at your disposal. If you really want to give it a try, you can decompile the .bsp into a .map file and clean it up, but there will be so many duplicate brushes/planes and other errors that it's almost not worth your time and effort.

Posted: Tue Mar 23, 2004 9:43 pm
by echo_rancid
Is there a site that has detailed instructions on scripting for stock maps. Spawning Items and such. Thanks. Couldn't find this on .map tutorials.

Posted: Wed Mar 24, 2004 12:54 am
by hogleg

Posted: Wed Mar 24, 2004 4:51 am
by echo_rancid
Thanks alot hogleg.