spawning woes
Posted: Tue Mar 23, 2004 11:24 pm
okay, so i've followed the tut about spawning to the letter, i've put in a trigger_multiple with key/values of
#set - 200
cnt - 1 (i want this two, is that okay?)
$targetname - enemyspawnertrigger
and i've put in five guys i want to spawn, all enemyspawner, all #set 200, all #group 1, i have the pathnode with the name enemyspawnerdestination
and they all have lines pointing right at it.
but it doesn't work, they just turn up like normal AI.
i've never had reason to not just use the all_ai_off and ai_on command using scripting before but this level is larger than usual and i need guys to just spawn and appear. do i need to use hide with ai_off?
#set - 200
cnt - 1 (i want this two, is that okay?)
$targetname - enemyspawnertrigger
and i've put in five guys i want to spawn, all enemyspawner, all #set 200, all #group 1, i have the pathnode with the name enemyspawnerdestination
and they all have lines pointing right at it.
but it doesn't work, they just turn up like normal AI.
i've never had reason to not just use the all_ai_off and ai_on command using scripting before but this level is larger than usual and i need guys to just spawn and appear. do i need to use hide with ai_off?