I have been observing 2 bot maps canal final and lakeside. The bots in canal final is familiar to my situlation (plant bomb and refuse to move). While in lake side, the bots will move to bombcamp site and even run to safety when bomb is about to explore.
Is routelist nessary for small map???
No, but the pathnodes that are outside the bomb's radius should be reachable. Make sure your 'safe' bombcamp nodes can be reached by using the ai_showroutes 1 option in console.
Thks now I can see the waypoints, nice.
But I just found out that if I remove the [#set 1 ] in bombcamp node, the bots will run to bombcamp site after planting bomb. Maybe I shouldnt test it in Breakthrough.